Jypeli 4
The simple game programming library
Smoke Jäsenlista
Tämä on lista kaikista jäsenistä luokassa Smoke, sisältäen kaikki perityt jäsenet.
AbsoluteAngleGameObject
AbsolutePositionGameObject
Add(GameObject childObject)GameObject [inline]
AddedToGameGameObject
AddEffect(double x, double y, int numberOfParticles)ParticleSystem [inline]
AddEffect(Vector position, int numberOfParticles)ParticleSystem [inline]
AlphaAmountParticleSystem
AngleGameObject
AnimationGameObject
ArrivedAtGameObject
BlendMode (määritelty ParticleSystem)ParticleSystem
BottomGameObject
BrainGameObject
Clone()GameObject [inline]
ColorGameObject
CreationTimeGameObject
Destroy()GameObject [inline, virtual]
DestroyedGameObject
FadeIn(double timeInSeconds)ParticleSystem [inline]
FadeOut(double TimeInSeconds)ParticleSystem [inline]
GameGameObject
GameObject(double width, double height)GameObject [inline]
GameObject(Image image)GameObject [inline]
GameObject(double width, double height, Shape shape)GameObject [inline]
GiveRandomDirection()Smoke [inline, protected, virtual]
HeightGameObject
IgnoreWindParticleSystem
ImageGameObject
InitializeParticle(Particle p, Vector position)Smoke [inline, protected, virtual]
InitializeParticles()Smoke [inline, protected, virtual]
IsAddedToGameGameObject
IsDestroyedGameObject
IsInside(Vector point)GameObject [inline]
IsUpdatedGameObject [protected]
IsVisibleGameObject
LeftGameObject
LifetimeGameObject
MaxAccelerationParticleSystem
MaximumLifetimeGameObject
MaxLifetimeParticleSystem
MaxRotationParticleSystem
MaxRotationSpeedParticleSystem
MaxScaleParticleSystem
MaxVelocityParticleSystem
MinAccelerationParticleSystem
MinLifetimeParticleSystem
MinRotationParticleSystem
MinRotationSpeedParticleSystem
MinScaleParticleSystem
MinVelocityParticleSystem
Move(Vector movement)GameObject [inline, virtual]
moveSpeed (määritelty GameObject)GameObject [protected]
moveTarget (määritelty GameObject)GameObject [protected]
moveTimer (määritelty GameObject)GameObject [protected]
MoveTo(Vector location, double speed)GameObject [inline, virtual]
MoveToTarget() (määritelty GameObject)GameObject [inline, protected, virtual]
OnArrivedAt(Vector location) (määritelty GameObject)GameObject [inline, protected]
OuterParticleImageParticleSystem
ParentGameObject
ParticleImageParticleSystem
ParticleSystem(Image particleImage, int maxAmountOfParticles)ParticleSystem [inline]
PositionGameObject
Remove(GameObject childObject)GameObject [inline]
RightGameObject
ScaleAmountParticleSystem
ShapeGameObject
SizeGameObject
Smoke()Smoke [inline]
Smoke(Image particleImage, double width)Smoke [inline]
TagGameObject
TextureFillsShapeGameObject
TextureWrapSizeGameObject
TopGameObject
Update(Time time)Smoke [inline, virtual]
WidthGameObject
XGameObject
YGameObject
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