Jypeli 4
The simple game programming library
Explosion Jäsenlista
Tämä on lista kaikista jäsenistä luokassa Explosion, sisältäen kaikki perityt jäsenet.
AbsoluteAngleGameObject
AbsolutePositionGameObject
Add(GameObject childObject)GameObject [inline]
AddedToGameGameObject
AngleGameObject
AnimationGameObject
ArrivedAtGameObject
BottomGameObject
BrainGameObject
Clone()GameObject [inline]
ColorGameObject
CreationTimeGameObject
CurrentRadiusExplosion
Destroy()GameObject [inline, virtual]
DestroyedGameObject
Explosion(Explosion src)Explosion [inline]
Explosion(double radius)Explosion [inline]
ForceExplosion
GameGameObject
GameObject(double width, double height)GameObject [inline]
GameObject(Image image)GameObject [inline]
GameObject(double width, double height, Shape shape)GameObject [inline]
HeightGameObject
ImageGameObject
IsAddedToGameGameObject
IsDestroyedGameObject
IsInside(Vector point)GameObject [inline]
IsUpdatedGameObject [protected]
IsVisibleGameObject
LeftGameObject
LifetimeGameObject
MaximumLifetimeGameObject
MaxRadiusExplosion
Move(Vector movement)GameObject [inline, virtual]
moveSpeed (määritelty GameObject)GameObject [protected]
moveTarget (määritelty GameObject)GameObject [protected]
moveTimer (määritelty GameObject)GameObject [protected]
MoveTo(Vector location, double speed)GameObject [inline, virtual]
MoveToTarget() (määritelty GameObject)GameObject [inline, protected, virtual]
OnArrivedAt(Vector location) (määritelty GameObject)GameObject [inline, protected]
ParentGameObject
PositionGameObject
Remove(GameObject childObject)GameObject [inline]
RightGameObject
ShapeGameObject
ShockwaveColorExplosion
SizeGameObject
SoundExplosion
SpeedExplosion
TagGameObject
TextureFillsShapeGameObject
TextureWrapSizeGameObject
TopGameObject
Update(Time time)Explosion [inline, virtual]
UseShockWaveExplosion
WidthGameObject
XGameObject
YGameObject
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