Jypeli 10
The simple game programming library
Jypeli.LabyrinthWandererBrain Jäsenlista

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_ownerJypeli.Brainprivate
_speedJypeli.AbstractMoverBrainprivate
_turnSpeedJypeli.AbstractMoverBrainprivate
AbstractMoverBrain()Jypeli.AbstractMoverBrain
AbstractMoverBrain(double speed)Jypeli.AbstractMoverBrain
activeJypeli.Brainprivate
ActiveJypeli.Brain
AddToGameEvent()Jypeli.Brainpackage
defaultSpeedJypeli.LabyrinthWandererBrainprivatestatic
destinationJypeli.LabyrinthWandererBrainprivate
directionJypeli.LabyrinthWandererBrainprivate
directionChangeTimeoutJypeli.LabyrinthWandererBrainprivate
DirectionChangeTimeoutJypeli.LabyrinthWandererBrain
dist(double a1, double a2)Jypeli.AbstractMoverBrainprivate
DoUpdate(Time time)Jypeli.Brainpackage
labyrinthWallTagJypeli.LabyrinthWandererBrainprivate
LabyrinthWallTagJypeli.LabyrinthWandererBrain
LabyrinthWandererBrain(double tileSize)Jypeli.LabyrinthWandererBrain
LabyrinthWandererBrain(double tileSize, double speed)Jypeli.LabyrinthWandererBrain
LabyrinthWandererBrain(double tileSize, double speed, string wallTag)Jypeli.LabyrinthWandererBrain
Move(Vector direction)Jypeli.AbstractMoverBrainprotected
Move(Angle direction)Jypeli.AbstractMoverBrainprotected
NoneJypeli.Brainpackagestatic
OnAdd(IGameObject newOwner)Jypeli.LabyrinthWandererBrainprotectedvirtual
OnAddToGame()Jypeli.LabyrinthWandererBrainprotectedvirtual
OnCollision(IGameObject target)Jypeli.Brainvirtual
OnRemove(IGameObject prevOwner)Jypeli.Brainprotectedvirtual
OwnerJypeli.Brain
SetNextDirectionAndDestination()Jypeli.LabyrinthWandererBrainprivate
SpeedJypeli.AbstractMoverBrain
tileSizeJypeli.LabyrinthWandererBrainprivate
timeSinceNewDestinationJypeli.LabyrinthWandererBrainprivate
Turn(Angle angle)Jypeli.AbstractMoverBrain
TurnSpeedJypeli.AbstractMoverBrain
TurnWhileMovingJypeli.AbstractMoverBrain
Update(Time time)Jypeli.LabyrinthWandererBrainprotectedvirtual
UpdatedJypeli.Brain