Jypeli 10
The simple game programming library
Jypeli.FollowerBrain Jäsenlista

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_logicDelayJypeli.FollowerBrainprivate
_ownerJypeli.Brainprivate
_speedJypeli.AbstractMoverBrainprivate
_turnSpeedJypeli.AbstractMoverBrainprivate
AbstractMoverBrain()Jypeli.AbstractMoverBrain
AbstractMoverBrain(double speed)Jypeli.AbstractMoverBrain
ActiveJypeli.Brain
activeJypeli.Brainprivate
AddToGameEvent()Jypeli.Brainpackage
CloseBrainJypeli.FollowerBrain
CreateDistanceComparer(double changeTargetDistance)Jypeli.FollowerBrain
CurrentTargetJypeli.FollowerBrain
DelayJypeli.FollowerBrain
dist(double a1, double a2)Jypeli.AbstractMoverBrainprivate
DistanceCloseJypeli.FollowerBrain
DistanceFarJypeli.FollowerBrain
DistanceToTargetJypeli.FollowerBrain
DoUpdate(Time time)Jypeli.Brainpackage
FarBrainJypeli.FollowerBrain
FollowComparerJypeli.FollowerBrain
FollowerBrain()Jypeli.FollowerBrain
FollowerBrain(params object[] targets)Jypeli.FollowerBrain
Move(Vector direction)Jypeli.AbstractMoverBrainprotected
Move(Angle direction)Jypeli.AbstractMoverBrainprotected
NoneJypeli.Brainpackagestatic
ObjectsToFollowJypeli.FollowerBrain
OnAdd(IGameObject newOwner)Jypeli.Brainprotectedvirtual
OnAddToGame()Jypeli.Brainprotectedvirtual
OnCollision(IGameObject target)Jypeli.Brainvirtual
OnRemove(IGameObject prevOwner)Jypeli.Brainprotectedvirtual
OwnerJypeli.Brain
remainingDelayJypeli.FollowerBrainprivate
SelectTarget()Jypeli.FollowerBrainprivate
SetTargetPosition(double dt)Jypeli.FollowerBrainprivate
SpeedJypeli.AbstractMoverBrain
StopWhenTargetCloseJypeli.FollowerBrain
TagsToFollowJypeli.FollowerBrain
TargetCloseJypeli.FollowerBrain
targetPositionJypeli.FollowerBrainprivate
Turn(Angle angle)Jypeli.AbstractMoverBrain
TurnSpeedJypeli.AbstractMoverBrain
TurnWhileMovingJypeli.AbstractMoverBrain
Update(Time time)Jypeli.FollowerBrainprotectedvirtual
UpdatedJypeli.Brain