Jypeli
10
The simple game programming library
GamePadAnalogState.cs
Siirry tämän tiedoston dokumentaatioon.
1
namespace
Jypeli.Controls.GamePad
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{
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internal
class
GamePadAnalogState
:
AnalogState
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{
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public
GamePadAnalogState
(
double
state,
double
analogChange,
Vector
stateVector,
Vector
mouseMovement)
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{
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State
= state;
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AnalogChange
= analogChange;
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StateVector
= stateVector;
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MouseMovement
= mouseMovement;
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}
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public
double
State
{
get
;
private
set
; }
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public
double
AnalogChange
{
get
;
private
set
; }
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public
Vector
StateVector
{
get
;
private
set
; }
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public
Vector
MouseMovement
{
get
;
private
set
; }
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}
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}
Jypeli.Controls.GamePad.GamePadAnalogState
Definition:
GamePadAnalogState.cs:4
Jypeli.Controls.GamePad.GamePadAnalogState.AnalogChange
double AnalogChange
Definition:
GamePadAnalogState.cs:15
Jypeli.Controls.GamePad.GamePadAnalogState.State
double State
Definition:
GamePadAnalogState.cs:13
Jypeli.Controls.GamePad.GamePadAnalogState.GamePadAnalogState
GamePadAnalogState(double state, double analogChange, Vector stateVector, Vector mouseMovement)
Definition:
GamePadAnalogState.cs:5
Jypeli.Controls.GamePad.GamePadAnalogState.MouseMovement
Vector MouseMovement
Definition:
GamePadAnalogState.cs:19
Jypeli.Controls.GamePad.GamePadAnalogState.StateVector
Vector StateVector
Definition:
GamePadAnalogState.cs:17
Jypeli.AnalogState
Parametrit analogisen ohjauksen (hiiren tai ohjaustikun) tapahtumalle. Vanhentunut tapa,...
Definition:
AnalogState.cs:37
Jypeli.Controls.GamePad
Definition:
GamePadAnalogState.cs:2
Jypeli.Vector
2D-vektori.
Definition:
Vector.cs:67
Jypeli
Controls
GamePad
GamePadAnalogState.cs
Generoinut projektille Jypeli Tue Sep 14 2021 15:57:41
1.9.2