Jypeli 10
The simple game programming library
GamePadAnalogState.cs
Siirry tämän tiedoston dokumentaatioon.
2{
4 {
5 public GamePadAnalogState(double state, double analogChange, Vector stateVector, Vector mouseMovement)
6 {
7 State = state;
8 AnalogChange = analogChange;
9 StateVector = stateVector;
10 MouseMovement = mouseMovement;
11 }
12
13 public double State { get; private set; }
14
15 public double AnalogChange { get; private set; }
16
17 public Vector StateVector { get; private set; }
18
19 public Vector MouseMovement { get; private set; }
20 }
21}
GamePadAnalogState(double state, double analogChange, Vector stateVector, Vector mouseMovement)
Parametrit analogisen ohjauksen (hiiren tai ohjaustikun) tapahtumalle. Vanhentunut tapa,...
Definition: AnalogState.cs:37
2D-vektori.
Definition: Vector.cs:67