Jypeli
9
The simple game programming library
TextReader.cs
Siirry tämän tiedoston dokumentaatioon.
1
using
System
.Collections.Generic;
2
using
Microsoft
.
Xna
.
Framework
.
Content
;
3
using
System
.IO;
4
5
namespace
Jypeli
6
{
10
public
class
TextReader
: ContentTypeReader<string[]>
11
{
18
protected
override
string
[]
Read
( ContentReader input,
string
[] existingInstance )
19
{
20
List<string> list =
new
List<string>();
21
22
using
( StreamReader reader =
new
StreamReader( input.BaseStream ) )
23
{
24
while
( !reader.EndOfStream )
25
{
26
string
line = reader.ReadLine();
27
list.Add( line );
28
}
29
}
30
31
return
list.ToArray();
32
}
33
}
34
}
Microsoft.Xna
Definition:
JypeliContentManager.cs:6
Jypeli.TextReader
Reads string arrays from content.
Definition:
TextReader.cs:11
Jypeli
Definition:
Automobile.cs:5
Jypeli.TextReader.Read
override string[] Read(ContentReader input, string[] existingInstance)
Performs the actual reading.
Definition:
TextReader.cs:18
Microsoft
Definition:
JypeliContentManager.cs:6
Microsoft.Xna.Framework
Definition:
JypeliContentManager.cs:6
Microsoft.Xna.Framework.Content
Definition:
JypeliContentManager.cs:6
System
Definition:
CFFauxAttributes.cs:29
Jypeli
ContentExtensions
TextReader.cs
Generoinut projektille Jypeli Sat Oct 17 2020 19:03:13
1.8.20