Jypeli  9
The simple game programming library
SaveAttribute.cs
Siirry tämän tiedoston dokumentaatioon.
1 using System;
2 using System.Runtime.InteropServices;
3 
4 namespace Jypeli
5 {
6  [AttributeUsage( AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, Inherited = true )]
7  [ComVisible( true )]
8  public class SaveAttribute : Attribute
9  {
10  public SaveAttribute()
11  {
12  }
13  }
14 
15  [AttributeUsage( AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, Inherited = true )]
16  [ComVisible( true )]
18  {
20  {
21  }
22  }
23 }
Jypeli.SaveAllFieldsAttribute
Definition: SaveAttribute.cs:18
Jypeli.SaveAttribute.SaveAttribute
SaveAttribute()
Definition: SaveAttribute.cs:10
Jypeli
Definition: Automobile.cs:5
Jypeli.SaveAllFieldsAttribute.SaveAllFieldsAttribute
SaveAllFieldsAttribute()
Definition: SaveAttribute.cs:19
Jypeli.SaveAttribute
Definition: SaveAttribute.cs:9
System
Definition: CFFauxAttributes.cs:29