Jypeli  9
The simple game programming library
Light.cs
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1 #region MIT License
2 /*
3  * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
4  * Information Technology.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 #endregion
25 
26 
27 namespace Jypeli.Effects
28 {
32  public class Light
33  {
37  public Vector Position { get; set; }
38 
43  public double Distance { get; set; }
44 
48  public double Intensity { get; set; }
49 
53  public double X
54  {
55  get
56  {
57  return Position.X;
58  }
59  set
60  {
61  Position = new Vector( value, Position.Y );
62  }
63  }
64 
68  public double Y
69  {
70  get
71  {
72  return Position.Y;
73  }
74  set
75  {
76  Position = new Vector( Position.X, value );
77  }
78  }
79 
80  public Light()
81  {
82  Distance = 10.0;
83  Intensity = 0.5;
84  }
85  }
86 }
Jypeli.Effects.Light
Pistemäinen valonlähde.
Definition: Light.cs:33
Jypeli.Vector.X
double X
Definition: Vector.cs:312
Jypeli.Effects.Light.Y
double Y
Paikan Y-koordinaatti.
Definition: Light.cs:69
Jypeli.Effects.Light.Light
Light()
Definition: Light.cs:80
Jypeli.Effects.Light.Position
Vector Position
Paikka.
Definition: Light.cs:37
Jypeli.Effects.Light.Distance
double Distance
Etäisyys kohtisuoraan 2D-tasosta. Mitä kauempana valo on, sitä laajemman alueen se valaisee.
Definition: Light.cs:43
Jypeli.Effects.Light.Intensity
double Intensity
Voimakkuus väliltä [0.0, 1.0].
Definition: Light.cs:48
Jypeli.Vector
2D-vektori.
Definition: Vector.cs:59
Jypeli.Effects
Definition: ExplosionSystem.cs:4
Jypeli.Effects.Light.X
double X
Paikan X-koordinaatti.
Definition: Light.cs:54
Jypeli.Vector.Y
double Y
Definition: Vector.cs:313