Jypeli  9
The simple game programming library
GamePadAnalogState.cs
Siirry tämän tiedoston dokumentaatioon.
2 {
3  internal class GamePadAnalogState : AnalogState
4  {
5  public GamePadAnalogState(double state, double analogChange, Vector stateVector, Vector mouseMovement)
6  {
7  State = state;
8  AnalogChange = analogChange;
9  StateVector = stateVector;
10  MouseMovement = mouseMovement;
11  }
12 
13  public double State { get; private set; }
14 
15  public double AnalogChange { get; private set; }
16 
17  public Vector StateVector { get; private set; }
18 
19  public Vector MouseMovement { get; private set; }
20  }
21 }
Jypeli.Controls.GamePad.GamePadAnalogState
Definition: GamePadAnalogState.cs:4
Jypeli.Controls.GamePad
Definition: GamePadAnalogState.cs:2
Jypeli.Controls.GamePad.GamePadAnalogState.MouseMovement
Vector MouseMovement
Definition: GamePadAnalogState.cs:19
Jypeli.AnalogState
Parametrit analogisen ohjauksen (hiiren tai ohjaustikun) tapahtumalle. Vanhentunut tapa,...
Definition: AnalogState.cs:37
Jypeli.Controls.GamePad.GamePadAnalogState.StateVector
Vector StateVector
Definition: GamePadAnalogState.cs:17
Jypeli.Controls.GamePad.GamePadAnalogState.GamePadAnalogState
GamePadAnalogState(double state, double analogChange, Vector stateVector, Vector mouseMovement)
Definition: GamePadAnalogState.cs:5
Jypeli.Vector
2D-vektori.
Definition: Vector.cs:59
Jypeli.Controls.GamePad.GamePadAnalogState.AnalogChange
double AnalogChange
Definition: GamePadAnalogState.cs:15
Jypeli.Controls.GamePad.GamePadAnalogState.State
double State
Definition: GamePadAnalogState.cs:13