Jypeli  5
The simple game programming library
IPhysicsObject Jäsenlista

Tämä on lista kaikista jäsenistä luokassa IPhysicsObject, sisältäen kaikki perityt jäsenet.

AbsoluteAngleIGameObject
AbsolutePositionIGameObject
AbsoluteUnitXIGameObject
AbsoluteUnitYIGameObject
AccelerationIPhysicsObject
Add(IGameObject childObject)IGameObject
AddedToGameIGameObject
AngleIGameObject
AngularAccelerationIPhysicsObject
AngularDampingIPhysicsObject
AngularVelocityIPhysicsObject
AnimationIGameObject
ApplyTorque(double torque)IPhysicsObject
BodyIPhysicsObject
BottomIGameObject
BrainIGameObject
CanRotateIPhysicsObject
CollidedIPhysicsObject
CollisionIgnoreGroupIPhysicsObject
CollisionIgnorerIPhysicsObject
ColorIGameObject
CreationTimeIGameObject
Destroy()Destroyable
DestroyedDestroyable
DestroyingDelayedDestroyable
HeightIGameObject
Hit(Vector impulse)IPhysicsObject
IgnoresCollisionResponseIPhysicsObject
IgnoresExplosionsIPhysicsObject
IgnoresGravityIPhysicsObject
IgnoresLightingIGameObject
IgnoresPhysicsLogicsIPhysicsObject
ImageIGameObject
IsAddedToGameIGameObject
IsDestroyedDestroyable
IsDestroyingDelayedDestroyable
IsInside(Vector point)IGameObject
IsUpdatedUpdatable
IsVisibleIGameObject
KineticFrictionIPhysicsObject
LayerIGameObject
LeftIGameObject
LifetimeIGameObject
LinearDampingIPhysicsObject
MassIPhysicsObject
MaximumLifetimeIGameObject
MomentOfInertiaIPhysicsObject
Move(Vector movement)IGameObject
MoveTo(Vector location, double speed, Action doWhenArrived)IGameObject
ParentIGameObject
ParentStructureIPhysicsObject
PositionIGameObject
Push(Vector force)IPhysicsObject
Push(Vector force, TimeSpan time)IPhysicsObject
Remove(IGameObject childObject)IGameObject
RemovedIGameObject
RestitutionIPhysicsObject
RightIGameObject
RotateImageIGameObject
ShapeIGameObject
SizeIGameObject
StaticFrictionIPhysicsObject
Stop()IPhysicsObject
StopHorizontal()IPhysicsObject
StopMoveTo()IGameObject
StopVertical()IPhysicsObject
TagTagged
TextureFillsShapeIGameObject
TextureWrapSizeIGameObject
TopIGameObject
UnitXIGameObject
UnitYIGameObject
Update(Time time)Updatable
VelocityIPhysicsObject
WidthIGameObject
XIGameObject
YIGameObject