Jypeli  5
The simple game programming library
Coefficients.cs
Siirry tämän tiedoston dokumentaatioon.
1 #region MIT License
2 /*
3  * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
4  * Information Technology.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 #endregion
25 
26 /*
27  * Authors: Tero Jäntti, Tomi Karppinen, Janne Nikkanen.
28  */
29 
30 using System;
31 using Physics2DDotNet.Shapes;
32 using AdvanceMath;
33 using Physics2DDotNet;
34 namespace Jypeli
35 {
36  public partial class PhysicsObject
37  {
38  internal static readonly Coefficients DefaultCoefficients = new Coefficients( 0.5, 0.4, 0.4 );
39 
44  public double StaticFriction
45  {
46  get { return Body.Coefficients.StaticFriction; }
47  set { Body.Coefficients.StaticFriction = value; }
48  }
49 
54  public double KineticFriction
55  {
56  get { return Body.Coefficients.DynamicFriction; }
57  set { Body.Coefficients.DynamicFriction = value; }
58  }
59 
65  public double Restitution
66  {
67  get { return Body.Coefficients.Restitution; }
68  set { Body.Coefficients.Restitution = value; }
69  }
70  }
71 }
Peliolio, joka noudattaa fysiikkamoottorin määräämiä fysiikan lakeja. Voidaan kuitenkin myös laittaa ...
Definition: Coefficients.cs:36
double Restitution
Olion kimmoisuus. Arvo välillä 0.0-1.0. Arvolla 1.0 olio säilyttää kaiken vauhtinsa törmäyksessä...
Definition: Coefficients.cs:66
Body Body
Fysiikkamoottorin käyttämä tietorakenne.
Definition: Dimensions.cs:42
double StaticFriction
Lepokitka. Liikkeen alkamista vastustava voima, joka ilmenee kun olio yrittää lähteä liikkeelle toise...
Definition: Coefficients.cs:45
double KineticFriction
Liikekitka. Liikettä vastustava voima joka ilmenee kun kaksi oliota liikkuu toisiaan vasten (esim...
Definition: Coefficients.cs:55