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Jypeli 4
The simple game programming library
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| Add(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| Add(ref Vector4D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Add(Vector3D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Add(ref Vector3D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Add(Vector2D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Add(ref Vector2D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Add(Vector4D left, Vector3D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Add(ref Vector4D left, ref Vector3D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Add(Vector4D left, Vector2D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Add(ref Vector4D left, ref Vector2D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| CatmullRom(Vector4D value1, Vector4D value2, Vector4D value3, Vector4D value4, Scalar amount) (määritelty Vector4D) | Vector4D | [inline, static] |
| CatmullRom(ref Vector4D value1, ref Vector4D value2, ref Vector4D value3, ref Vector4D value4, Scalar amount, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Clamp(Vector4D value, Vector4D min, Vector4D max) (määritelty Vector4D) | Vector4D | [inline, static] |
| Clamp(ref Vector4D value, ref Vector4D min, ref Vector4D max, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Copy(ref Vector4D vector, Scalar[] destArray) (määritelty Vector4D) | Vector4D | [inline, static] |
| Copy(ref Vector4D vector, Scalar[] destArray, int index) (määritelty Vector4D) | Vector4D | [inline, static] |
| Copy(Scalar[] sourceArray, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Copy(Scalar[] sourceArray, int index, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Copy(ref Vector3D source, ref Vector4D dest) (määritelty Vector4D) | Vector4D | [inline, static] |
| Copy(ref Vector2D source, ref Vector4D dest) (määritelty Vector4D) | Vector4D | [inline, static] |
| CopyFrom(Scalar[] array, int index) | Vector4D | [inline] |
| CopyTo(Scalar[] array, int index) | Vector4D | [inline] |
| Count | Vector4D | |
| Count | Vector4D | |
| Distance(Vector4D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Distance(ref Vector4D left, ref Vector4D right, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
| DistanceSq(Vector4D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| DistanceSq(ref Vector4D left, ref Vector4D right, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Dot(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| Dot(ref Vector4D left, ref Vector4D right, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Equals(object obj) | Vector4D | [inline] |
| Equals(Vector4D other) (määritelty Vector4D) | Vector4D | [inline] |
| Equals(Vector4D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Equals(ref Vector4D left, ref Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| GetHashCode() | Vector4D | [inline] |
| GetMagnitude(Vector4D source) | Vector4D | [inline, static] |
| GetMagnitude(ref Vector4D source, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
| GetMagnitudeSq(Vector4D source) | Vector4D | [inline, static] |
| GetMagnitudeSq(ref Vector4D source, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Hermite(Vector4D value1, Vector4D tangent1, Vector4D value2, Vector4D tangent2, Scalar amount) (määritelty Vector4D) | Vector4D | [inline, static] |
| Hermite(ref Vector4D value1, ref Vector4D tangent1, ref Vector4D value2, ref Vector4D tangent2, Scalar amount, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Lerp(Vector4D left, Vector4D right, Scalar amount) (määritelty Vector4D) | Vector4D | [inline, static] |
| Lerp(ref Vector4D left, ref Vector4D right, ref Scalar amount, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Lerp(Vector4D left, Vector4D right, Vector4D amount) (määritelty Vector4D) | Vector4D | [inline, static] |
| Lerp(ref Vector4D left, ref Vector4D right, ref Vector4D amount, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Magnitude | Vector4D | |
| MagnitudeSq | Vector4D | |
| Max(Vector4D value1, Vector4D value2) (määritelty Vector4D) | Vector4D | [inline, static] |
| Max(ref Vector4D value1, ref Vector4D value2, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Min(Vector4D value1, Vector4D value2) (määritelty Vector4D) | Vector4D | [inline, static] |
| Min(ref Vector4D value1, ref Vector4D value2, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Multiply(Vector4D source, Scalar scalar) | Vector4D | [inline, static] |
| Multiply(ref Vector4D source, ref Scalar scalar, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Multiply(Scalar scalar, Vector4D source) | Vector4D | [inline, static] |
| Multiply(ref Scalar scalar, ref Vector4D source, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Negate(Vector4D source) | Vector4D | [inline, static] |
| Negate(ref Vector4D source) (määritelty Vector4D) | Vector4D | [inline, static] |
| Negate(ref Vector4D source, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Normalize(Vector4D source) | Vector4D | [inline, static] |
| Normalize(ref Vector4D source, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Normalize(ref Vector4D source) (määritelty Vector4D) | Vector4D | [inline, static] |
| Normalized | Vector4D | |
| One | Vector4D | [static] |
| operator Vector4D(Vector3D source) (määritelty Vector4D) | Vector4D | [inline, explicit, static] |
| operator!=(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| operator*(Vector4D source, Scalar scalar) | Vector4D | [inline, static] |
| operator*(Scalar scalar, Vector4D source) | Vector4D | [inline, static] |
| operator*(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| operator*(Matrix4x4 matrix, Vector4D vector) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator*(Vector4D vector, Matrix4x4 matrix) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator+(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| operator+(Vector3D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator+(Vector2D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator+(Vector4D left, Vector3D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator+(Vector4D left, Vector2D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator-(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| operator-(Vector3D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator-(Vector2D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator-(Vector4D left, Vector3D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator-(Vector4D left, Vector2D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| operator-(Vector4D source) | Vector4D | [inline, static] |
| operator==(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| Parse(string s) (määritelty Vector4D) | Vector4D | [inline, static] |
| Project(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| Project(ref Vector4D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| SetMagnitude(Vector4D source, Scalar magnitude) | Vector4D | [inline, static] |
| SetMagnitude(ref Vector4D source, ref Scalar magnitude, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Size | Vector4D | |
| Subtract(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
| Subtract(ref Vector4D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Subtract(Vector3D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Subtract(ref Vector3D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Subtract(Vector2D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Subtract(ref Vector2D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Subtract(Vector4D left, Vector3D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Subtract(ref Vector4D left, ref Vector3D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Subtract(Vector4D left, Vector2D right) (määritelty Vector4D) | Vector4D | [inline, static] |
| Subtract(ref Vector4D left, ref Vector2D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| ToArray() | Vector4D | [inline] |
| ToString(string format) | Vector4D | [inline] |
| ToString() (määritelty Vector4D) | Vector4D | [inline] |
| Transform(Matrix4x4 matrix, Vector4D vector) (määritelty Vector4D) | Vector4D | [inline, static] |
| Transform(ref Matrix4x4 matrix, ref Vector4D vector, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Transform(Vector4D vector, Matrix4x4 matrix) (määritelty Vector4D) | Vector4D | [inline, static] |
| Transform(ref Vector4D vector, ref Matrix4x4 matrix, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| TripleCross(Vector4D top, Vector4D middle, Vector4D bottom) (määritelty Vector4D) | Vector4D | [inline, static] |
| TryParse(string s, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
| Vector4D(Scalar X, Scalar Y, Scalar Z, Scalar W) | Vector4D | [inline] |
| Vector4D(Scalar[] vals) (määritelty Vector4D) | Vector4D | [inline] |
| Vector4D(Scalar[] vals, int index) (määritelty Vector4D) | Vector4D | [inline] |
| W | Vector4D | |
| WAxis | Vector4D | [static] |
| X | Vector4D | |
| XAxis | Vector4D | [static] |
| Y | Vector4D | |
| YAxis | Vector4D | [static] |
| Z | Vector4D | |
| ZAxis | Vector4D | [static] |
| Zero | Vector4D | [static] |
1.7.4