Jypeli 4
The simple game programming library
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Add(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
Add(ref Vector4D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Add(Vector3D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Add(ref Vector3D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Add(Vector2D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Add(ref Vector2D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Add(Vector4D left, Vector3D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Add(ref Vector4D left, ref Vector3D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Add(Vector4D left, Vector2D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Add(ref Vector4D left, ref Vector2D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
CatmullRom(Vector4D value1, Vector4D value2, Vector4D value3, Vector4D value4, Scalar amount) (määritelty Vector4D) | Vector4D | [inline, static] |
CatmullRom(ref Vector4D value1, ref Vector4D value2, ref Vector4D value3, ref Vector4D value4, Scalar amount, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Clamp(Vector4D value, Vector4D min, Vector4D max) (määritelty Vector4D) | Vector4D | [inline, static] |
Clamp(ref Vector4D value, ref Vector4D min, ref Vector4D max, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Copy(ref Vector4D vector, Scalar[] destArray) (määritelty Vector4D) | Vector4D | [inline, static] |
Copy(ref Vector4D vector, Scalar[] destArray, int index) (määritelty Vector4D) | Vector4D | [inline, static] |
Copy(Scalar[] sourceArray, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Copy(Scalar[] sourceArray, int index, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Copy(ref Vector3D source, ref Vector4D dest) (määritelty Vector4D) | Vector4D | [inline, static] |
Copy(ref Vector2D source, ref Vector4D dest) (määritelty Vector4D) | Vector4D | [inline, static] |
CopyFrom(Scalar[] array, int index) | Vector4D | [inline] |
CopyTo(Scalar[] array, int index) | Vector4D | [inline] |
Count | Vector4D | |
Count | Vector4D | |
Distance(Vector4D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Distance(ref Vector4D left, ref Vector4D right, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
DistanceSq(Vector4D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
DistanceSq(ref Vector4D left, ref Vector4D right, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
Dot(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
Dot(ref Vector4D left, ref Vector4D right, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
Equals(object obj) | Vector4D | [inline] |
Equals(Vector4D other) (määritelty Vector4D) | Vector4D | [inline] |
Equals(Vector4D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Equals(ref Vector4D left, ref Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
GetHashCode() | Vector4D | [inline] |
GetMagnitude(Vector4D source) | Vector4D | [inline, static] |
GetMagnitude(ref Vector4D source, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
GetMagnitudeSq(Vector4D source) | Vector4D | [inline, static] |
GetMagnitudeSq(ref Vector4D source, out Scalar result) (määritelty Vector4D) | Vector4D | [inline, static] |
Hermite(Vector4D value1, Vector4D tangent1, Vector4D value2, Vector4D tangent2, Scalar amount) (määritelty Vector4D) | Vector4D | [inline, static] |
Hermite(ref Vector4D value1, ref Vector4D tangent1, ref Vector4D value2, ref Vector4D tangent2, Scalar amount, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Lerp(Vector4D left, Vector4D right, Scalar amount) (määritelty Vector4D) | Vector4D | [inline, static] |
Lerp(ref Vector4D left, ref Vector4D right, ref Scalar amount, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Lerp(Vector4D left, Vector4D right, Vector4D amount) (määritelty Vector4D) | Vector4D | [inline, static] |
Lerp(ref Vector4D left, ref Vector4D right, ref Vector4D amount, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Magnitude | Vector4D | |
MagnitudeSq | Vector4D | |
Max(Vector4D value1, Vector4D value2) (määritelty Vector4D) | Vector4D | [inline, static] |
Max(ref Vector4D value1, ref Vector4D value2, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Min(Vector4D value1, Vector4D value2) (määritelty Vector4D) | Vector4D | [inline, static] |
Min(ref Vector4D value1, ref Vector4D value2, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Multiply(Vector4D source, Scalar scalar) | Vector4D | [inline, static] |
Multiply(ref Vector4D source, ref Scalar scalar, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Multiply(Scalar scalar, Vector4D source) | Vector4D | [inline, static] |
Multiply(ref Scalar scalar, ref Vector4D source, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Negate(Vector4D source) | Vector4D | [inline, static] |
Negate(ref Vector4D source) (määritelty Vector4D) | Vector4D | [inline, static] |
Negate(ref Vector4D source, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Normalize(Vector4D source) | Vector4D | [inline, static] |
Normalize(ref Vector4D source, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Normalize(ref Vector4D source) (määritelty Vector4D) | Vector4D | [inline, static] |
Normalized | Vector4D | |
One | Vector4D | [static] |
operator Vector4D(Vector3D source) (määritelty Vector4D) | Vector4D | [inline, explicit, static] |
operator!=(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
operator*(Vector4D source, Scalar scalar) | Vector4D | [inline, static] |
operator*(Scalar scalar, Vector4D source) | Vector4D | [inline, static] |
operator*(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
operator*(Matrix4x4 matrix, Vector4D vector) (määritelty Vector4D) | Vector4D | [inline, static] |
operator*(Vector4D vector, Matrix4x4 matrix) (määritelty Vector4D) | Vector4D | [inline, static] |
operator+(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
operator+(Vector3D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
operator+(Vector2D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
operator+(Vector4D left, Vector3D right) (määritelty Vector4D) | Vector4D | [inline, static] |
operator+(Vector4D left, Vector2D right) (määritelty Vector4D) | Vector4D | [inline, static] |
operator-(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
operator-(Vector3D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
operator-(Vector2D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
operator-(Vector4D left, Vector3D right) (määritelty Vector4D) | Vector4D | [inline, static] |
operator-(Vector4D left, Vector2D right) (määritelty Vector4D) | Vector4D | [inline, static] |
operator-(Vector4D source) | Vector4D | [inline, static] |
operator==(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
Parse(string s) (määritelty Vector4D) | Vector4D | [inline, static] |
Project(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
Project(ref Vector4D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
SetMagnitude(Vector4D source, Scalar magnitude) | Vector4D | [inline, static] |
SetMagnitude(ref Vector4D source, ref Scalar magnitude, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Size | Vector4D | |
Subtract(Vector4D left, Vector4D right) | Vector4D | [inline, static] |
Subtract(ref Vector4D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Subtract(Vector3D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Subtract(ref Vector3D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Subtract(Vector2D left, Vector4D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Subtract(ref Vector2D left, ref Vector4D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Subtract(Vector4D left, Vector3D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Subtract(ref Vector4D left, ref Vector3D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Subtract(Vector4D left, Vector2D right) (määritelty Vector4D) | Vector4D | [inline, static] |
Subtract(ref Vector4D left, ref Vector2D right, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
ToArray() | Vector4D | [inline] |
ToString(string format) | Vector4D | [inline] |
ToString() (määritelty Vector4D) | Vector4D | [inline] |
Transform(Matrix4x4 matrix, Vector4D vector) (määritelty Vector4D) | Vector4D | [inline, static] |
Transform(ref Matrix4x4 matrix, ref Vector4D vector, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Transform(Vector4D vector, Matrix4x4 matrix) (määritelty Vector4D) | Vector4D | [inline, static] |
Transform(ref Vector4D vector, ref Matrix4x4 matrix, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
TripleCross(Vector4D top, Vector4D middle, Vector4D bottom) (määritelty Vector4D) | Vector4D | [inline, static] |
TryParse(string s, out Vector4D result) (määritelty Vector4D) | Vector4D | [inline, static] |
Vector4D(Scalar X, Scalar Y, Scalar Z, Scalar W) | Vector4D | [inline] |
Vector4D(Scalar[] vals) (määritelty Vector4D) | Vector4D | [inline] |
Vector4D(Scalar[] vals, int index) (määritelty Vector4D) | Vector4D | [inline] |
W | Vector4D | |
WAxis | Vector4D | [static] |
X | Vector4D | |
XAxis | Vector4D | [static] |
Y | Vector4D | |
YAxis | Vector4D | [static] |
Z | Vector4D | |
ZAxis | Vector4D | [static] |
Zero | Vector4D | [static] |