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Jypeli 4
The simple game programming library
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| Add(Quaternion left, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| Add(ref Quaternion left, ref Quaternion right, out Quaternion result) (määritelty Quaternion) | Quaternion | [inline, static] |
| Dot(Quaternion quat) | Quaternion | [inline] |
| Equals(object obj) (määritelty Quaternion) | Quaternion | [inline] |
| Exp() | Quaternion | [inline] |
| FromAngleAxis(Scalar angle, Vector3D aXis) | Quaternion | [inline, static] |
| FromEulerAngles(Scalar pitch, Scalar Yaw, Scalar roll) | Quaternion | [inline, static] |
| FromEulerAnglesInDegrees(Scalar pitch, Scalar Yaw, Scalar roll) (määritelty Quaternion) | Quaternion | [inline, static] |
| GetHashCode() (määritelty Quaternion) | Quaternion | [inline] |
| Identity | Quaternion | [static] |
| Inverse() | Quaternion | [inline] |
| Log() | Quaternion | [inline] |
| Multiply(Quaternion left, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| Multiply(ref Quaternion left, ref Quaternion right, out Quaternion result) (määritelty Quaternion) | Quaternion | [inline, static] |
| Multiply(Quaternion left, Scalar scalar) (määritelty Quaternion) | Quaternion | [inline, static] |
| Multiply(ref Quaternion left, ref Scalar scalar, out Quaternion result) (määritelty Quaternion) | Quaternion | [inline, static] |
| Negate(Quaternion value) (määritelty Quaternion) | Quaternion | [inline, static] |
| Negate(ref Quaternion value) (määritelty Quaternion) | Quaternion | [inline, static] |
| Negate(ref Quaternion value, out Quaternion result) (määritelty Quaternion) | Quaternion | [inline, static] |
| Norm | Quaternion | |
| Normalize() | Quaternion | [inline] |
| operator!=(Quaternion left, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| operator*(Quaternion left, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| operator*(Scalar scalar, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| operator*(Quaternion left, Scalar scalar) (määritelty Quaternion) | Quaternion | [inline, static] |
| operator+(Quaternion left, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| operator-(Quaternion left, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| operator-(Quaternion value) (määritelty Quaternion) | Quaternion | [inline, static] |
| operator==(Quaternion left, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| Parse(string text) (määritelty Quaternion) | Quaternion | [inline, static] |
| Pitch (määritelty Quaternion) | Quaternion | |
| PitchInDegrees (määritelty Quaternion) | Quaternion | |
| Quaternion(Scalar W, Scalar X, Scalar Y, Scalar Z) | Quaternion | [inline] |
| Roll (määritelty Quaternion) | Quaternion | |
| RollInDegrees (määritelty Quaternion) | Quaternion | |
| Slerp(Scalar time, Quaternion quatA, Quaternion quatB) (määritelty Quaternion) | Quaternion | [inline, static] |
| Slerp(Scalar time, Quaternion quatA, Quaternion quatB, bool useShortestPath) | Quaternion | [inline, static] |
| Squad(Scalar t, Quaternion p, Quaternion a, Quaternion b, Quaternion q) (määritelty Quaternion) | Quaternion | [inline, static] |
| Squad(Scalar t, Quaternion p, Quaternion a, Quaternion b, Quaternion q, bool useShortestPath) | Quaternion | [inline, static] |
| Subtract(Quaternion left, Quaternion right) (määritelty Quaternion) | Quaternion | [inline, static] |
| Subtract(ref Quaternion left, ref Quaternion right, out Quaternion result) (määritelty Quaternion) | Quaternion | [inline, static] |
| ToAngleAxis(ref Scalar angle, ref Vector3D aXis) | Quaternion | [inline] |
| ToAxis(out Vector3D XAxis, out Vector3D YAxis, out Vector3D ZAxis) | Quaternion | [inline] |
| ToEulerAngles() (määritelty Quaternion) | Quaternion | [inline] |
| ToEulerAngles(out Scalar pitch, out Scalar Yaw, out Scalar roll) (määritelty Quaternion) | Quaternion | [inline] |
| ToEulerAnglesInDegrees() (määritelty Quaternion) | Quaternion | [inline] |
| ToEulerAnglesInDegrees(out Scalar pitch, out Scalar Yaw, out Scalar roll) (määritelty Quaternion) | Quaternion | [inline] |
| ToRotationMatrix() | Quaternion | [inline] |
| ToString() | Quaternion | [inline] |
| W (määritelty Quaternion) | Quaternion | |
| X (määritelty Quaternion) | Quaternion | |
| XAxis | Quaternion | |
| Y (määritelty Quaternion) | Quaternion | |
| Yaw (määritelty Quaternion) | Quaternion | |
| YawInDegrees (määritelty Quaternion) | Quaternion | |
| YAxis | Quaternion | |
| Z (määritelty Quaternion) | Quaternion | |
| ZAxis | Quaternion | |
| Zero | Quaternion | [static] |
1.7.4