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Jypeli 4
The simple game programming library
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| Added | Body | |
| AngularDamping | Body | |
| ApplyForce(Vector2D force) | Body | [inline] |
| ApplyForce(ref Vector2D force) | Body | [inline] |
| ApplyForce(Vector2D force, Vector2D position) | Body | [inline] |
| ApplyForce(ref Vector2D force, ref Vector2D position) | Body | [inline] |
| ApplyImpulse(Vector2D impulse) | Body | [inline] |
| ApplyImpulse(ref Vector2D impulse) | Body | [inline] |
| ApplyImpulse(Vector2D impulse, Vector2D position) | Body | [inline] |
| ApplyImpulse(ref Vector2D impulse, ref Vector2D position) | Body | [inline] |
| ApplyPosition() | Body | [inline] |
| ApplyProxy() | Body | [inline] |
| ApplyTorque(Scalar torque) | Body | [inline] |
| Body(PhysicsState state, IShape shape, Scalar mass, Coefficients coefficients, Lifespan lifetime) | Body | [inline] |
| Body(PhysicsState state, IShape shape, MassInfo massInfo, Coefficients coefficients, Lifespan lifetime) | Body | [inline] |
| CanCollide(Body body1, Body body2) (määritelty Body) | Body | [inline, static] |
| ClearForces() | Body | [inline] |
| Clone() (määritelty Body) | Body | [inline] |
| Coefficients | Body | |
| Collided | Body | |
| Colliding | Body | |
| CollisionIgnorer | Body | |
| DetectorTag | Body | |
| Duplicate() (määritelty Body) | Body | [inline] |
| Engine | Body | |
| EventIgnorer | Body | |
| ID | Body | |
| IgnoresCollisionResponse | Body | |
| IgnoresGravity | Body | |
| IgnoresPhysicsLogics | Body | |
| IgnoreVertexes | Body | |
| IsAdded | Body | |
| IsBroadPhaseOnly | Body | |
| IsCollidable | Body | |
| IsEventable | Body | |
| IsFrozen (määritelty Body) | Body | |
| IsPending | Body | |
| IsTransformed (määritelty Body) | Body | |
| JointAdded | Body | |
| JointRemoved | Body | |
| Joints | Body | |
| KineticEnergy | Body | |
| Lifetime | Body | |
| LifetimeChanged | Body | |
| LinearDamping | Body | |
| Mass | Body | |
| Matrices | Body | |
| Pending | Body | |
| PositionChanged | Body | |
| Proxies | Body | |
| ProxiesCount | Body | |
| Rectangle | Body | |
| Removed | Body | |
| Shape | Body | |
| ShapeChanged | Body | |
| SolverTag | Body | |
| State | Body | |
| Tag | Body | |
| Tags (määritelty Body) | Body | |
| Transformation | Body | |
| Updated | Body | |
| UpdatePosition(TimeStep step) (määritelty Body) | Body | [inline] |
| UpdatePosition(TimeStep step, ALVector2D extraVelocity) (määritelty Body) | Body | [inline] |
| UpdatePosition(TimeStep step, ref ALVector2D extraVelocity) (määritelty Body) | Body | [inline] |
| UpdateVelocity(TimeStep step) (määritelty Body) | Body | [inline] |
1.7.4