Jypeli 4
The simple game programming library
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Added | Body | |
AngularDamping | Body | |
ApplyForce(Vector2D force) | Body | [inline] |
ApplyForce(ref Vector2D force) | Body | [inline] |
ApplyForce(Vector2D force, Vector2D position) | Body | [inline] |
ApplyForce(ref Vector2D force, ref Vector2D position) | Body | [inline] |
ApplyImpulse(Vector2D impulse) | Body | [inline] |
ApplyImpulse(ref Vector2D impulse) | Body | [inline] |
ApplyImpulse(Vector2D impulse, Vector2D position) | Body | [inline] |
ApplyImpulse(ref Vector2D impulse, ref Vector2D position) | Body | [inline] |
ApplyPosition() | Body | [inline] |
ApplyProxy() | Body | [inline] |
ApplyTorque(Scalar torque) | Body | [inline] |
Body(PhysicsState state, IShape shape, Scalar mass, Coefficients coefficients, Lifespan lifetime) | Body | [inline] |
Body(PhysicsState state, IShape shape, MassInfo massInfo, Coefficients coefficients, Lifespan lifetime) | Body | [inline] |
CanCollide(Body body1, Body body2) (määritelty Body) | Body | [inline, static] |
ClearForces() | Body | [inline] |
Clone() (määritelty Body) | Body | [inline] |
Coefficients | Body | |
Collided | Body | |
Colliding | Body | |
CollisionIgnorer | Body | |
DetectorTag | Body | |
Duplicate() (määritelty Body) | Body | [inline] |
Engine | Body | |
EventIgnorer | Body | |
ID | Body | |
IgnoresCollisionResponse | Body | |
IgnoresGravity | Body | |
IgnoresPhysicsLogics | Body | |
IgnoreVertexes | Body | |
IsAdded | Body | |
IsBroadPhaseOnly | Body | |
IsCollidable | Body | |
IsEventable | Body | |
IsFrozen (määritelty Body) | Body | |
IsPending | Body | |
IsTransformed (määritelty Body) | Body | |
JointAdded | Body | |
JointRemoved | Body | |
Joints | Body | |
KineticEnergy | Body | |
Lifetime | Body | |
LifetimeChanged | Body | |
LinearDamping | Body | |
Mass | Body | |
Matrices | Body | |
Pending | Body | |
PositionChanged | Body | |
Proxies | Body | |
ProxiesCount | Body | |
Rectangle | Body | |
Removed | Body | |
Shape | Body | |
ShapeChanged | Body | |
SolverTag | Body | |
State | Body | |
Tag | Body | |
Tags (määritelty Body) | Body | |
Transformation | Body | |
Updated | Body | |
UpdatePosition(TimeStep step) (määritelty Body) | Body | [inline] |
UpdatePosition(TimeStep step, ALVector2D extraVelocity) (määritelty Body) | Body | [inline] |
UpdatePosition(TimeStep step, ref ALVector2D extraVelocity) (määritelty Body) | Body | [inline] |
UpdateVelocity(TimeStep step) (määritelty Body) | Body | [inline] |