Jypeli 4
The simple game programming library
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AmbientLight (määritelty Level) | Level | |
Background | Level | |
BackgroundColor | Level | |
Bottom | Level | |
Center | Level | |
CreateBorders() | Level | [inline] |
CreateBorders(bool isVisible) | Level | [inline] |
CreateBorders(double restitution, bool isVisible) | Level | [inline] |
CreateBottomBorder(double restitution, bool isVisible) | Level | [inline] |
CreateBottomBorder() | Level | [inline] |
CreateGround(double[] heights, double scale) | Level | [inline] |
CreateGround(double[] heights, double scale, Image image) | Level | [inline] |
CreateGround(double min, double max, int points) | Level | [inline] |
CreateGround(double min, double max, int points, Color color) | Level | [inline] |
CreateGround(double min, double max, int points, Image image) | Level | [inline] |
CreateGround(double min, double max, int points, Color color, Image image) | Level | [inline] |
CreateGround(double min, double max, int points, int maxchange) | Level | [inline] |
CreateGround(double min, double max, int points, Color color, int maxchange) | Level | [inline] |
CreateGround(double min, double max, int points, Image image, int maxchange) | Level | [inline] |
CreateGround(double min, double max, int points, Color color, Image image, int maxchange) | Level | [inline] |
CreateLeftBorder(double restitution, bool isVisible) | Level | [inline] |
CreateLeftBorder() | Level | [inline] |
CreateRightBorder(double restitution, bool isVisible) | Level | [inline] |
CreateRightBorder() | Level | [inline] |
CreateTopBorder(double restitution, bool isVisible) | Level | [inline] |
CreateTopBorder() | Level | [inline] |
GetGroundHeight(double x) (määritelty Level) | Level | [inline] |
GetGroundNormal(double x) (määritelty Level) | Level | [inline] |
GetRandomPosition() | Level | [inline] |
Height | Level | |
Left | Level | |
LoadFromContent(string assetName) | Level | [inline] |
LoadFromFile(string fileName) | Level | [inline] |
Right | Level | |
Top | Level | |
Width | Level |