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Jypeli 4
The simple game programming library
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| AxleJoint(PhysicsObject obj) | AxleJoint | [inline] |
| AxleJoint(PhysicsObject obj, Vector axlePosition) | AxleJoint | [inline] |
| AxleJoint(PhysicsObject firstObject, PhysicsObject secondObject, Vector axlePosition) | AxleJoint | [inline] |
| AxleJoint(PhysicsObject firstObject, PhysicsObject secondObject) | AxleJoint | [inline] |
| AxlePoint | AxleJoint | |
| Destroy() | AxleJoint | [inline] |
| Destroyed | AxleJoint | |
| Dispose() (määritelty AxleJoint) | AxleJoint | [inline] |
| IsDestroyed | AxleJoint | |
| Object1 | AxleJoint | |
| Object2 | AxleJoint | |
| Softness | AxleJoint |
1.7.4