Tämä on lista kaikista jäsenistä luokassa
Cannon, sisältäen kaikki perityt jäsenet.
| AbsoluteAngle | GameObject | |
| AbsolutePosition | GameObject | |
| Add(GameObject childObject) | GameObject | [inline] |
| AddedToGame | GameObject | |
| Ammo | Weapon | |
| AmmoIgnoresExplosions | Weapon | |
| AmmoIgnoresGravity | Weapon | |
| Angle | GameObject | |
| Animation | GameObject | |
| ArrivedAt | GameObject | |
| AttackSound | Weapon | |
| Bottom | GameObject | |
| Brain | GameObject | |
| Cannon(double width, double height) | Cannon | [inline] |
| Clone() | GameObject | [inline] |
| Color | GameObject | |
| CreateProjectile() | Cannon | [inline, protected, virtual] |
| CreationTime | GameObject | |
| Destroy() | GameObject | [inline, virtual] |
| Destroyed | GameObject | |
| Game | GameObject | |
| GameObject(double width, double height) | GameObject | [inline] |
| GameObject(Image image) | GameObject | [inline] |
| GameObject(double width, double height, Shape shape) | GameObject | [inline] |
| Height | GameObject | |
| Image | GameObject | |
| InfiniteAmmo | Weapon | |
| IsAddedToGame | GameObject | |
| IsDestroyed | GameObject | |
| IsInside(Vector point) | GameObject | [inline] |
| IsReady | Weapon | |
| IsUpdated | GameObject | [protected] |
| IsVisible | GameObject | |
| Left | GameObject | |
| Lifetime | GameObject | |
| MaxAmmoLifetime | Weapon | |
| MaximumLifetime | GameObject | |
| Move(Vector movement) | GameObject | [inline, virtual] |
| moveSpeed (määritelty GameObject) | GameObject | [protected] |
| moveTarget (määritelty GameObject) | GameObject | [protected] |
| moveTimer (määritelty GameObject) | GameObject | [protected] |
| MoveTo(Vector location, double speed) | GameObject | [inline, virtual] |
| MoveToTarget() (määritelty GameObject) | GameObject | [inline, protected, virtual] |
| OnArrivedAt(Vector location) (määritelty GameObject) | GameObject | [inline, protected] |
| Parent | GameObject | |
| Position | GameObject | |
| Power | Weapon | |
| ProjectileCollision | Weapon | |
| Remove(GameObject childObject) | GameObject | [inline] |
| Right | GameObject | |
| SetCollisionHandler(PhysicsObject projectile, CollisionHandler handler) (määritelty Weapon) | Weapon | [inline, protected] |
| Shape | GameObject | |
| Shoot() | Weapon | [inline] |
| ShootProjectile(PhysicsObject projectile, double power) (määritelty Weapon) | Weapon | [inline, protected] |
| Size | GameObject | |
| Tag | GameObject | |
| TextureFillsShape | GameObject | |
| TextureWrapSize | GameObject | |
| TimeBetweenUse | Weapon | |
| Top | GameObject | |
| Update(Time time) | GameObject | [inline, virtual] |
| Weapon(double width, double height) | Weapon | [inline] |
| Width | GameObject | |
| X | GameObject | |
| Y | GameObject | |