, sisältäen kaikki perityt jäsenet.
| AbsoluteAngle | GameObject | |
| AbsolutePosition | GameObject | |
| Acceleration | PhysicsObject | |
| Add(GameObject childObject) | GameObject | [inline] |
| AddedToGame | GameObject | |
| Angle | PhysicsObject | |
| AngularAcceleration | PhysicsObject | |
| AngularDamping | PhysicsObject | |
| AngularVelocity | PhysicsObject | |
| Animation | GameObject | |
| ApplyTorque(double torque) | PhysicsObject | [inline, virtual] |
| ArrivedAt | GameObject | |
| Body | PhysicsObject | |
| Bottom | GameObject | |
| Brain | PhysicsObject | |
| Bullet(double radius) | Bullet | [inline] |
| CanRotate | PhysicsObject | |
| Clone() | GameObject | [inline] |
| CollisionIgnoreGroup | PhysicsObject | |
| CollisionIgnorer | PhysicsObject | |
| Color | GameObject | |
| commonImage (määritelty Projectile) | Projectile | [protected, static] |
| CreateStaticObject(double width, double height) | PhysicsObject | [inline, static] |
| CreateStaticObject(Image image) | PhysicsObject | [inline, static] |
| CreateStaticObject(double width, double height, Shape shape) | PhysicsObject | [inline, static] |
| CreateStaticObject(double width, double height, Shape shape, CollisionShapeQuality quality) | PhysicsObject | [inline, static] |
| CreateStaticObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing) (määritelty PhysicsObject) | PhysicsObject | [inline, static] |
| CreationTime | GameObject | |
| Destroy() | PhysicsObject | [inline, virtual] |
| Destroyed | GameObject | |
| Game | GameObject | |
| GameObject(double width, double height) | GameObject | [inline] |
| GameObject(Image image) | GameObject | [inline] |
| GameObject(double width, double height, Shape shape) | GameObject | [inline] |
| Height | GameObject | |
| Hit(Vector impulse) | PhysicsObject | [inline, virtual] |
| IgnoresCollisionResponse | PhysicsObject | |
| IgnoresExplosions | PhysicsObject | |
| IgnoresGravity | PhysicsObject | |
| IgnoresPhysicsLogics | PhysicsObject | |
| Image | GameObject | |
| IsAddedToGame | GameObject | |
| IsDestroyed | GameObject | |
| IsInside(Vector point) | GameObject | [inline] |
| IsUpdated | GameObject | [protected] |
| IsVisible | GameObject | |
| KineticFriction | PhysicsObject | |
| Left | GameObject | |
| Lifetime | GameObject | |
| LinearDamping | PhysicsObject | |
| MakeStatic() | PhysicsObject | [inline, protected] |
| Mass | PhysicsObject | |
| MaximumLifetime | GameObject | |
| MomentOfInertia | PhysicsObject | |
| Move(Vector movement) | PhysicsObject | [inline, virtual] |
| moveSpeed (määritelty GameObject) | GameObject | [protected] |
| moveTarget (määritelty GameObject) | GameObject | [protected] |
| moveTimer (määritelty GameObject) | GameObject | [protected] |
| MoveTo(Vector location, double speed) | GameObject | [inline, virtual] |
| MoveToTarget() (määritelty PhysicsObject) | PhysicsObject | [inline, protected, virtual] |
| OnArrivedAt(Vector location) (määritelty GameObject) | GameObject | [inline, protected] |
| Parent | GameObject | |
| PhysicsObject(double width, double height) | PhysicsObject | [inline] |
| PhysicsObject(double width, double height, Shape shape) | PhysicsObject | [inline] |
| PhysicsObject(Image image) | PhysicsObject | [inline] |
| PhysicsObject(double width, double height, Shape shape, CollisionShapeQuality quality) | PhysicsObject | [inline] |
| PhysicsObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing) | PhysicsObject | [inline] |
| PhysicsObject(RaySegment raySegment) | PhysicsObject | [inline] |
| Position | PhysicsObject | |
| Projectile(double radius, double mass, string imageName) | Projectile | [inline] |
| Projectile(double radius, double mass, Color color) | Projectile | [inline] |
| Projectile(double width, double height, double mass, string imageName) | Projectile | [inline] |
| Projectile(double width, double height, double mass, Color color) | Projectile | [inline] |
| Push(Vector force) | PhysicsObject | [inline, virtual] |
| Push(Vector force, TimeSpan time) | PhysicsObject | [inline, virtual] |
| Remove(GameObject childObject) | GameObject | [inline] |
| Restitution | PhysicsObject | |
| Right | GameObject | |
| Shape | PhysicsObject | |
| Size | PhysicsObject | |
| StaticFriction | PhysicsObject | |
| Stop() | PhysicsObject | [inline, virtual] |
| StopHorizontal() | PhysicsObject | [inline] |
| StopVertical() | PhysicsObject | [inline] |
| Tag | GameObject | |
| TextureFillsShape | GameObject | |
| TextureWrapSize | GameObject | |
| Top | GameObject | |
| Update(Time time) | PhysicsObject | [inline, virtual] |
| Velocity | PhysicsObject | |
| Width | GameObject | |
| X | GameObject | |
| Y | GameObject | |