Jypeli 4
The simple game programming library
AssaultRifle Jäsenlista
Tämä on lista kaikista jäsenistä luokassa AssaultRifle, sisältäen kaikki perityt jäsenet.
AbsoluteAngleGameObject
AbsolutePositionGameObject
Add(GameObject childObject)GameObject [inline]
AddedToGameGameObject
AmmoWeapon
AmmoIgnoresExplosionsWeapon
AmmoIgnoresGravityWeapon
AngleGameObject
AnimationGameObject
ArrivedAtGameObject
AssaultRifle(double width, double height)AssaultRifle [inline]
AttackSoundWeapon
BottomGameObject
BrainGameObject
BulletCollision (määritelty AssaultRifle)AssaultRifle
Clone()GameObject [inline]
ColorGameObject
CreateProjectile()AssaultRifle [inline, protected, virtual]
CreationTimeGameObject
Destroy()GameObject [inline, virtual]
DestroyedGameObject
GameGameObject
GameObject(double width, double height)GameObject [inline]
GameObject(Image image)GameObject [inline]
GameObject(double width, double height, Shape shape)GameObject [inline]
HeightGameObject
ImageGameObject
InfiniteAmmoWeapon
IsAddedToGameGameObject
IsDestroyedGameObject
IsInside(Vector point)GameObject [inline]
IsReadyWeapon
IsUpdatedGameObject [protected]
IsVisibleGameObject
LeftGameObject
LifetimeGameObject
MaxAmmoLifetimeWeapon
MaximumLifetimeGameObject
Move(Vector movement)GameObject [inline, virtual]
moveSpeed (määritelty GameObject)GameObject [protected]
moveTarget (määritelty GameObject)GameObject [protected]
moveTimer (määritelty GameObject)GameObject [protected]
MoveTo(Vector location, double speed)GameObject [inline, virtual]
MoveToTarget() (määritelty GameObject)GameObject [inline, protected, virtual]
OnArrivedAt(Vector location) (määritelty GameObject)GameObject [inline, protected]
ParentGameObject
PositionGameObject
PowerWeapon
ProjectileCollisionWeapon
Remove(GameObject childObject)GameObject [inline]
RightGameObject
SetCollisionHandler(PhysicsObject projectile, CollisionHandler handler) (määritelty Weapon)Weapon [inline, protected]
ShapeGameObject
Shoot()Weapon [inline]
ShootProjectile(PhysicsObject projectile, double power) (määritelty Weapon)Weapon [inline, protected]
SizeGameObject
TagGameObject
TextureFillsShapeGameObject
TextureWrapSizeGameObject
TimeBetweenUseWeapon
TopGameObject
Update(Time time)GameObject [inline, virtual]
Weapon(double width, double height)Weapon [inline]
WidthGameObject
XGameObject
YGameObject
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