Jypeli 10
The simple game programming library
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Tämä on lista kaikista jäsenistä luokassa Jypeli.Mouse, sisältäen kaikki perityt jäsenet.
AddListener(ChangePredicate< ControllerState > rule, Control control, string controlName, string helpText, Delegate handler, params object[] args) | Jypeli.Controls.Controller< MouseState, MouseButton > | protected |
AlwaysTrigger | Jypeli.Controls.Controller< MouseState, MouseButton > | protectedstatic |
Clear() | Jypeli.Controls.Controller< MouseState, MouseButton > | |
Clear() | Jypeli.Controls.Controller< MouseState, MouseButton > | |
CurrentState | Jypeli.Controls.Controller< MouseState, MouseButton > | |
Disable(Predicate< Listener< ControllerState, Control > > predicate) | Jypeli.Controls.Controller< MouseState, MouseButton > | |
Disable(Control c) | Jypeli.Controls.Controller< MouseState, MouseButton > | |
DisableAll() | Jypeli.Controls.Controller< MouseState, MouseButton > | |
disabledListeners | Jypeli.Controls.Controller< MouseState, MouseButton > | private |
Enable(Predicate< Listener< ControllerState, Control > > predicate) | Jypeli.Controls.Controller< MouseState, MouseButton > | |
Enable(Control c) | Jypeli.Controls.Controller< MouseState, MouseButton > | |
EnableAll() | Jypeli.Controls.Controller< MouseState, MouseButton > | |
GetButtonDown | Jypeli.Mouse | privatestatic |
GetButtonName(MouseButton b) | Jypeli.Mouse | private |
GetButtonName(MouseButton b, GameObject obj) | Jypeli.Mouse | private |
GetButtonState(MouseState oldState, MouseState newState, MouseButton button) | Jypeli.Mouse | privatestatic |
GetButtonState(MouseButton button) | Jypeli.Mouse | |
GetHelpTexts() | Jypeli.Controls.Controller< MouseState, MouseButton > | |
GetHelpTexts() | Jypeli.Controls.Controller< MouseState, MouseButton > | |
GetHoverState(MouseState oldState, MouseState newState, GameObject obj) | Jypeli.Mouse | privatestatic |
GetPositionOnScreen(ScreenView screen, MouseState state) | Jypeli.Mouse | privatestatic |
GetPositionOnWorld(ScreenView screen, MouseState state) | Jypeli.Mouse | privatestatic |
GetState() | Jypeli.Mouse | packagevirtual |
IsCursorOn(ScreenView screen, MouseState state, GameObject obj) | Jypeli.Mouse | privatestatic |
IsCursorOn(GameObject obj) | Jypeli.Mouse | |
IsCursorVisible | Jypeli.Mouse | |
Listen(MouseButton button, ButtonState state, Action handler, string helpText) | Jypeli.Mouse | |
Listen< T >(MouseButton button, ButtonState state, Action< T > handler, string helpText, T p) | Jypeli.Mouse | |
Listen< T1, T2 >(MouseButton button, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Jypeli.Mouse | |
Listen< T1, T2, T3 >(MouseButton button, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Jypeli.Mouse | |
listeners | Jypeli.Controls.Controller< MouseState, MouseButton > | private |
ListenMovement(double trigger, Action handler, string helpText) | Jypeli.Mouse | |
ListenMovement< T >(double trigger, Action< T > handler, string helpText, T p) | Jypeli.Mouse | |
ListenMovement< T1, T2 >(double trigger, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Jypeli.Mouse | |
ListenMovement< T1, T2, T3 >(double trigger, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Jypeli.Mouse | |
ListenOn(GameObject obj, HoverState hoverstate, MouseButton button, ButtonState state, Action handler, string helpText) | Jypeli.Mouse | |
ListenOn(GameObject obj, MouseButton button, ButtonState state, Action handler, string helpText) | Jypeli.Mouse | |
ListenOn< T >(GameObject obj, HoverState hoverstate, MouseButton button, ButtonState state, Action< T > handler, string helpText, T p) | Jypeli.Mouse | |
ListenOn< T >(GameObject obj, MouseButton button, ButtonState state, Action< T > handler, string helpText, T p) | Jypeli.Mouse | |
ListenOn< T1, T2 >(GameObject obj, HoverState hoverstate, MouseButton button, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Jypeli.Mouse | |
ListenOn< T1, T2 >(GameObject obj, MouseButton button, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Jypeli.Mouse | |
ListenOn< T1, T2, T3 >(GameObject obj, HoverState hoverstate, MouseButton button, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Jypeli.Mouse | |
ListenOn< T1, T2, T3 >(GameObject obj, MouseButton button, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Jypeli.Mouse | |
ListenWheel(Action handler, string helpText) | Jypeli.Mouse | |
ListenWheel< T >(Action< T > handler, string helpText, T p) | Jypeli.Mouse | |
ListenWheel< T1, T2 >(Action< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Jypeli.Mouse | |
ListenWheel< T1, T2, T3 >(Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Jypeli.Mouse | |
ListenWheelGeneric(Delegate handler, string helpText, params object[] parameters) | Jypeli.Mouse | |
MakeTriggerRule(MouseButton button, ButtonState state) | Jypeli.Mouse | private |
MakeTriggerRule(GameObject obj, HoverState hover, MouseButton button, ButtonState state) | Jypeli.Mouse | private |
MakeTriggerRule(double moveTrigger) | Jypeli.Mouse | private |
MakeWheelTriggerRule() | Jypeli.Mouse | private |
Mouse(ScreenView screen) | Jypeli.Mouse | package |
MovementOnScreen | Jypeli.Mouse | |
MovementOnWorld | Jypeli.Mouse | |
NeverTrigger | Jypeli.Controls.Controller< MouseState, MouseButton > | protectedstatic |
PositionOnScreen | Jypeli.Mouse | |
PositionOnWorld | Jypeli.Mouse | |
PrevState | Jypeli.Controls.Controller< MouseState, MouseButton > | |
screen | Jypeli.Mouse | private |
SetPosition(Vector pos) | Jypeli.Mouse | private |
Update() | Jypeli.Controls.Controller< MouseState, MouseButton > | |
Update() | Jypeli.Controls.Controller< MouseState, MouseButton > | |
WheelChange | Jypeli.Mouse | |
WheelState | Jypeli.Mouse |