Jypeli 10
The simple game programming library
Jypeli.Mouse Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Mouse, sisältäen kaikki perityt jäsenet.

AddListener(ChangePredicate< ControllerState > rule, Control control, string controlName, string helpText, Delegate handler, params object[] args)Jypeli.Controls.Controller< MouseState, MouseButton >protected
AlwaysTriggerJypeli.Controls.Controller< MouseState, MouseButton >protectedstatic
Clear()Jypeli.Controls.Controller< MouseState, MouseButton >
Clear()Jypeli.Controls.Controller< MouseState, MouseButton >
CurrentStateJypeli.Controls.Controller< MouseState, MouseButton >
Disable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< MouseState, MouseButton >
Disable(Control c)Jypeli.Controls.Controller< MouseState, MouseButton >
DisableAll()Jypeli.Controls.Controller< MouseState, MouseButton >
disabledListenersJypeli.Controls.Controller< MouseState, MouseButton >private
Enable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< MouseState, MouseButton >
Enable(Control c)Jypeli.Controls.Controller< MouseState, MouseButton >
EnableAll()Jypeli.Controls.Controller< MouseState, MouseButton >
GetButtonDownJypeli.Mouseprivatestatic
GetButtonName(MouseButton b)Jypeli.Mouseprivate
GetButtonName(MouseButton b, GameObject obj)Jypeli.Mouseprivate
GetButtonState(MouseState oldState, MouseState newState, MouseButton button)Jypeli.Mouseprivatestatic
GetButtonState(MouseButton button)Jypeli.Mouse
GetHelpTexts()Jypeli.Controls.Controller< MouseState, MouseButton >
GetHelpTexts()Jypeli.Controls.Controller< MouseState, MouseButton >
GetHoverState(MouseState oldState, MouseState newState, GameObject obj)Jypeli.Mouseprivatestatic
GetPositionOnScreen(ScreenView screen, MouseState state)Jypeli.Mouseprivatestatic
GetPositionOnWorld(ScreenView screen, MouseState state)Jypeli.Mouseprivatestatic
GetState()Jypeli.Mousepackagevirtual
IsCursorOn(ScreenView screen, MouseState state, GameObject obj)Jypeli.Mouseprivatestatic
IsCursorOn(GameObject obj)Jypeli.Mouse
IsCursorVisibleJypeli.Mouse
Listen(MouseButton button, ButtonState state, Action handler, string helpText)Jypeli.Mouse
Listen< T >(MouseButton button, ButtonState state, Action< T > handler, string helpText, T p)Jypeli.Mouse
Listen< T1, T2 >(MouseButton button, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.Mouse
Listen< T1, T2, T3 >(MouseButton button, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.Mouse
listenersJypeli.Controls.Controller< MouseState, MouseButton >private
ListenMovement(double trigger, Action handler, string helpText)Jypeli.Mouse
ListenMovement< T >(double trigger, Action< T > handler, string helpText, T p)Jypeli.Mouse
ListenMovement< T1, T2 >(double trigger, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.Mouse
ListenMovement< T1, T2, T3 >(double trigger, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.Mouse
ListenOn(GameObject obj, HoverState hoverstate, MouseButton button, ButtonState state, Action handler, string helpText)Jypeli.Mouse
ListenOn(GameObject obj, MouseButton button, ButtonState state, Action handler, string helpText)Jypeli.Mouse
ListenOn< T >(GameObject obj, HoverState hoverstate, MouseButton button, ButtonState state, Action< T > handler, string helpText, T p)Jypeli.Mouse
ListenOn< T >(GameObject obj, MouseButton button, ButtonState state, Action< T > handler, string helpText, T p)Jypeli.Mouse
ListenOn< T1, T2 >(GameObject obj, HoverState hoverstate, MouseButton button, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.Mouse
ListenOn< T1, T2 >(GameObject obj, MouseButton button, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.Mouse
ListenOn< T1, T2, T3 >(GameObject obj, HoverState hoverstate, MouseButton button, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.Mouse
ListenOn< T1, T2, T3 >(GameObject obj, MouseButton button, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.Mouse
ListenWheel(Action handler, string helpText)Jypeli.Mouse
ListenWheel< T >(Action< T > handler, string helpText, T p)Jypeli.Mouse
ListenWheel< T1, T2 >(Action< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.Mouse
ListenWheel< T1, T2, T3 >(Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.Mouse
ListenWheelGeneric(Delegate handler, string helpText, params object[] parameters)Jypeli.Mouse
MakeTriggerRule(MouseButton button, ButtonState state)Jypeli.Mouseprivate
MakeTriggerRule(GameObject obj, HoverState hover, MouseButton button, ButtonState state)Jypeli.Mouseprivate
MakeTriggerRule(double moveTrigger)Jypeli.Mouseprivate
MakeWheelTriggerRule()Jypeli.Mouseprivate
Mouse(ScreenView screen)Jypeli.Mousepackage
MovementOnScreenJypeli.Mouse
MovementOnWorldJypeli.Mouse
NeverTriggerJypeli.Controls.Controller< MouseState, MouseButton >protectedstatic
PositionOnScreenJypeli.Mouse
PositionOnWorldJypeli.Mouse
PrevStateJypeli.Controls.Controller< MouseState, MouseButton >
screenJypeli.Mouseprivate
SetPosition(Vector pos)Jypeli.Mouseprivate
Update()Jypeli.Controls.Controller< MouseState, MouseButton >
Update()Jypeli.Controls.Controller< MouseState, MouseButton >
WheelChangeJypeli.Mouse
WheelStateJypeli.Mouse