Jypeli 10
The simple game programming library
Jypeli.Keyboard Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Keyboard, sisältäen kaikki perityt jäsenet.

AddListener(ChangePredicate< ControllerState > rule, Control control, string controlName, string helpText, Delegate handler, params object[] args)Jypeli.Controls.Controller< KeyboardState, Key >protected
AlwaysTriggerJypeli.Controls.Controller< KeyboardState, Key >protectedstatic
Clear()Jypeli.Controls.Controller< KeyboardState, Key >
Clear()Jypeli.Controls.Controller< KeyboardState, Key >
CurrentStateJypeli.Controls.Controller< KeyboardState, Key >
Disable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< KeyboardState, Key >
Disable(Control c)Jypeli.Controls.Controller< KeyboardState, Key >
DisableAll()Jypeli.Controls.Controller< KeyboardState, Key >
disabledListenersJypeli.Controls.Controller< KeyboardState, Key >private
Enable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< KeyboardState, Key >
Enable(Control c)Jypeli.Controls.Controller< KeyboardState, Key >
EnableAll()Jypeli.Controls.Controller< KeyboardState, Key >
GetHelpTexts()Jypeli.Controls.Controller< KeyboardState, Key >
GetHelpTexts()Jypeli.Controls.Controller< KeyboardState, Key >
GetKeyName(Key k)Jypeli.Keyboardprivate
GetKeyState(Key k)Jypeli.Keyboard
GetState()Jypeli.Keyboardpackagevirtual
IsAltDown()Jypeli.Keyboard
IsCtrlDown()Jypeli.Keyboard
IsShiftDown()Jypeli.Keyboard
Keyboard()Jypeli.Keyboardpackage
Listen(Key k, ButtonState state, Action handler, string helpText)Jypeli.Keyboard
Listen< T >(Key k, ButtonState state, Action< T > handler, string helpText, T p)Jypeli.Keyboard
Listen< T1, T2 >(Key k, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.Keyboard
Listen< T1, T2, T3 >(Key k, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.Keyboard
Listen< T1, T2, T3, T4 >(Key k, ButtonState state, Action< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4)Jypeli.Keyboard
ListenArrows(ButtonState state, Action< Vector > handler, String helpText)Jypeli.Keyboard
ListenArrows< T1 >(ButtonState state, Action< Vector, T1 > handler, String helpText, T1 p1)Jypeli.Keyboard
ListenArrows< T1, T2 >(ButtonState state, Action< Vector, T1, T2 > handler, String helpText, T1 p1, T2 p2)Jypeli.Keyboard
ListenArrows< T1, T2, T3 >(ButtonState state, Action< Vector, T1, T2, T3 > handler, String helpText, T1 p1, T2 p2, T3 p3)Jypeli.Keyboard
listenersJypeli.Controls.Controller< KeyboardState, Key >private
ListenWSAD(ButtonState state, Action< Vector > handler, String helpText)Jypeli.Keyboard
ListenWSAD< T1 >(ButtonState state, Action< Vector, T1 > handler, String helpText, T1 p1)Jypeli.Keyboard
ListenWSAD< T1, T2 >(ButtonState state, Action< Vector, T1, T2 > handler, String helpText, T1 p1, T2 p2)Jypeli.Keyboard
ListenWSAD< T1, T2, T3 >(ButtonState state, Action< Vector, T1, T2, T3 > handler, String helpText, T1 p1, T2 p2, T3 p3)Jypeli.Keyboard
MakeTriggerRule(Key k, ButtonState state)Jypeli.Keyboardprivate
NeverTriggerJypeli.Controls.Controller< KeyboardState, Key >protectedstatic
PrevStateJypeli.Controls.Controller< KeyboardState, Key >
TextInputJypeli.Keyboard
Update()Jypeli.Controls.Controller< KeyboardState, Key >
Update()Jypeli.Controls.Controller< KeyboardState, Key >