Jypeli 10
The simple game programming library
Jypeli.GamePad Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.GamePad, sisältäen kaikki perityt jäsenet.

AddListener(ChangePredicate< ControllerState > rule, Control control, string controlName, string helpText, Delegate handler, params object[] args)Jypeli.Controls.Controller< GamePadState, Enum >protected
AlwaysTriggerJypeli.Controls.Controller< GamePadState, Enum >protectedstatic
Clear()Jypeli.Controls.Controller< GamePadState, Enum >
Clear()Jypeli.Controls.Controller< GamePadState, Enum >
CurrentStateJypeli.Controls.Controller< GamePadState, Enum >
Disable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< GamePadState, Enum >
Disable(Control c)Jypeli.Controls.Controller< GamePadState, Enum >
DisableAll()Jypeli.Controls.Controller< GamePadState, Enum >
disabledListenersJypeli.Controls.Controller< GamePadState, Enum >private
Enable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< GamePadState, Enum >
Enable(Control c)Jypeli.Controls.Controller< GamePadState, Enum >
EnableAll()Jypeli.Controls.Controller< GamePadState, Enum >
GamePad(PlayerIndex index)Jypeli.GamePadpackage
GenerateAnalogState(AnalogControl control)Jypeli.GamePadprivate
GetAnalogName(AnalogControl a)Jypeli.GamePadprivate
GetButtonName(Button b)Jypeli.GamePadprivate
GetHelpTexts()Jypeli.Controls.Controller< GamePadState, Enum >
GetHelpTexts()Jypeli.Controls.Controller< GamePadState, Enum >
GetState()Jypeli.GamePadpackagevirtual
LeftThumbChangeJypeli.GamePad
LeftThumbDirectionJypeli.GamePad
LeftTriggerChangeJypeli.GamePad
LeftTriggerStateJypeli.GamePad
Listen(Button button, ButtonState state, Action handler, string helpText)Jypeli.GamePad
Listen< T >(Button button, ButtonState state, Action< T > handler, string helpText, T p)Jypeli.GamePad
Listen< T1, T2 >(Button button, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.GamePad
Listen< T1, T2, T3 >(Button button, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.GamePad
ListenAnalog(AnalogControl control, double trigger, Action< AnalogState > handler, string helpText)Jypeli.GamePad
ListenAnalog< T >(AnalogControl control, double trigger, Action< AnalogState, T > handler, string helpText, T p)Jypeli.GamePad
ListenAnalog< T1, T2 >(AnalogControl control, double trigger, Action< AnalogState, T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.GamePad
ListenAnalog< T1, T2, T3 >(AnalogControl control, double trigger, Action< AnalogState, T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.GamePad
listenersJypeli.Controls.Controller< GamePadState, Enum >private
MakeTriggerRule(Button b, ButtonState state)Jypeli.GamePadprivate
MakeTriggerRule(AnalogControl control, double moveTrigger)Jypeli.GamePadprivate
NeverTriggerJypeli.Controls.Controller< GamePadState, Enum >protectedstatic
playerIndexJypeli.GamePadprivate
PrevStateJypeli.Controls.Controller< GamePadState, Enum >
RightThumbChangeJypeli.GamePad
RightThumbDirectionJypeli.GamePad
RightTriggerChangeJypeli.GamePad
RightTriggerStateJypeli.GamePad
StopVibration()Jypeli.GamePad
Update()Jypeli.Controls.Controller< GamePadState, Enum >
Update()Jypeli.Controls.Controller< GamePadState, Enum >
UpdateVibrations(Time time)Jypeli.GamePadpackage
Vibrate(double leftMotor, double rightMotor, double leftAcceleration, double rightAcceleration, double time)Jypeli.GamePad
vibrationsJypeli.GamePadprivate