AddListener(ChangePredicate< ControllerState > rule, Control control, string controlName, string helpText, Delegate handler, params object[] args) | Jypeli.Controls.Controller< GamePadState, Enum > | protected |
AlwaysTrigger | Jypeli.Controls.Controller< GamePadState, Enum > | protectedstatic |
Clear() | Jypeli.Controls.Controller< GamePadState, Enum > | |
Clear() | Jypeli.Controls.Controller< GamePadState, Enum > | |
CurrentState | Jypeli.Controls.Controller< GamePadState, Enum > | |
Disable(Predicate< Listener< ControllerState, Control > > predicate) | Jypeli.Controls.Controller< GamePadState, Enum > | |
Disable(Control c) | Jypeli.Controls.Controller< GamePadState, Enum > | |
DisableAll() | Jypeli.Controls.Controller< GamePadState, Enum > | |
disabledListeners | Jypeli.Controls.Controller< GamePadState, Enum > | private |
Enable(Predicate< Listener< ControllerState, Control > > predicate) | Jypeli.Controls.Controller< GamePadState, Enum > | |
Enable(Control c) | Jypeli.Controls.Controller< GamePadState, Enum > | |
EnableAll() | Jypeli.Controls.Controller< GamePadState, Enum > | |
GamePad(PlayerIndex index) | Jypeli.GamePad | package |
GenerateAnalogState(AnalogControl control) | Jypeli.GamePad | private |
GetAnalogName(AnalogControl a) | Jypeli.GamePad | private |
GetButtonName(Button b) | Jypeli.GamePad | private |
GetHelpTexts() | Jypeli.Controls.Controller< GamePadState, Enum > | |
GetHelpTexts() | Jypeli.Controls.Controller< GamePadState, Enum > | |
GetState() | Jypeli.GamePad | packagevirtual |
LeftThumbChange | Jypeli.GamePad | |
LeftThumbDirection | Jypeli.GamePad | |
LeftTriggerChange | Jypeli.GamePad | |
LeftTriggerState | Jypeli.GamePad | |
Listen(Button button, ButtonState state, Action handler, string helpText) | Jypeli.GamePad | |
Listen< T >(Button button, ButtonState state, Action< T > handler, string helpText, T p) | Jypeli.GamePad | |
Listen< T1, T2 >(Button button, ButtonState state, Action< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Jypeli.GamePad | |
Listen< T1, T2, T3 >(Button button, ButtonState state, Action< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Jypeli.GamePad | |
ListenAnalog(AnalogControl control, double trigger, Action< AnalogState > handler, string helpText) | Jypeli.GamePad | |
ListenAnalog< T >(AnalogControl control, double trigger, Action< AnalogState, T > handler, string helpText, T p) | Jypeli.GamePad | |
ListenAnalog< T1, T2 >(AnalogControl control, double trigger, Action< AnalogState, T1, T2 > handler, string helpText, T1 p1, T2 p2) | Jypeli.GamePad | |
ListenAnalog< T1, T2, T3 >(AnalogControl control, double trigger, Action< AnalogState, T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Jypeli.GamePad | |
listeners | Jypeli.Controls.Controller< GamePadState, Enum > | private |
MakeTriggerRule(Button b, ButtonState state) | Jypeli.GamePad | private |
MakeTriggerRule(AnalogControl control, double moveTrigger) | Jypeli.GamePad | private |
NeverTrigger | Jypeli.Controls.Controller< GamePadState, Enum > | protectedstatic |
playerIndex | Jypeli.GamePad | private |
PrevState | Jypeli.Controls.Controller< GamePadState, Enum > | |
RightThumbChange | Jypeli.GamePad | |
RightThumbDirection | Jypeli.GamePad | |
RightTriggerChange | Jypeli.GamePad | |
RightTriggerState | Jypeli.GamePad | |
StopVibration() | Jypeli.GamePad | |
Update() | Jypeli.Controls.Controller< GamePadState, Enum > | |
Update() | Jypeli.Controls.Controller< GamePadState, Enum > | |
UpdateVibrations(Time time) | Jypeli.GamePad | package |
Vibrate(double leftMotor, double rightMotor, double leftAcceleration, double rightAcceleration, double time) | Jypeli.GamePad | |
vibrations | Jypeli.GamePad | private |