Jypeli 10
The simple game programming library
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Jypeli.DummyAccelerometer Jäsenlista

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Accelerometer()Jypeli.Accelerometer
AddListener(ChangePredicate< ControllerState > rule, Control control, string controlName, string helpText, Delegate handler, params object[] args)Jypeli.Controls.Controller< Vector3, AccelerometerDirection >protected
AlwaysTriggerJypeli.Controls.Controller< Vector3, AccelerometerDirection >protectedstatic
CalibrationJypeli.Accelerometer
Clear()Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
Clear()Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
Create()Jypeli.Accelerometerpackagestatic
CurrentStateJypeli.Controls.Controller< Vector3, AccelerometerDirection >
DefaultAnalogSensitivityJypeli.Accelerometer
DefaultSensitivityJypeli.Accelerometer
Disable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
Disable(Control c)Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
DisableAll()Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
disabledListenersJypeli.Controls.Controller< Vector3, AccelerometerDirection >private
DisplayOrientationJypeli.Accelerometer
Enable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
Enable(Control c)Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
EnableAll()Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
GesturesEnabledJypeli.Accelerometer
GetDirectionName(AccelerometerDirection direction)Jypeli.Accelerometerprivate
GetHelpTexts()Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
GetHelpTexts()Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
GetState()Jypeli.Accelerometerpackagevirtual
Listen(AccelerometerDirection direction, Action handler, string helpText)Jypeli.Accelerometer
Listen(AccelerometerDirection direction, AccelerometerSensitivity sensitivity, Action handler, string helpText)Jypeli.Accelerometer
Listen(AccelerometerDirection direction, double trigger, Action handler, string helpText)Jypeli.Accelerometer
ListenAnalog(Action< AnalogState > handler, string helpText)Jypeli.Accelerometer
ListenAnalog(AccelerometerSensitivity sensitivity, Action< AnalogState > handler, string helpText)Jypeli.Accelerometer
ListenAnalog(double trigger, Action< AnalogState > handler, string helpText)Jypeli.Accelerometer
listenersJypeli.Controls.Controller< Vector3, AccelerometerDirection >private
MakeTriggerRule(AccelerometerDirection direction, double trigger)Jypeli.Accelerometerprivate
NeverTriggerJypeli.Controls.Controller< Vector3, AccelerometerDirection >protectedstatic
PauseForDuration(double seconds)Jypeli.Accelerometer
PreviousReadingJypeli.Accelerometer
PreviousReading3dJypeli.Accelerometer
PrevStateJypeli.Controls.Controller< Vector3, AccelerometerDirection >
Project2d(Vector3 spaceVector)Jypeli.Accelerometerpackagevirtual
ReadingJypeli.Accelerometer
Reading3dJypeli.Accelerometer
Start()Jypeli.Accelerometervirtual
startedJypeli.Accelerometerprotected
Stop()Jypeli.Accelerometervirtual
TimeBetweenShakesJypeli.Accelerometer
TimeBetweenTapsJypeli.Accelerometer
Update()Jypeli.Controls.Controller< Vector3, AccelerometerDirection >
Update()Jypeli.Controls.Controller< Vector3, AccelerometerDirection >