| _accel | PlatformCharacter2 | private |
| _bRect | Jypeli.PhysicsObject | private |
| _cachedGravity | PlatformCharacter2 | private |
| _cachedGravityMagnitude | PlatformCharacter2 | private |
| _cachedGravityNormal | PlatformCharacter2 | private |
| _collisionIgnorer | Jypeli.PhysicsObject | private |
| _curDirection | PlatformCharacter2 | private |
| _maxAngularV | Jypeli.PhysicsObject | private |
| _maxLinearV | Jypeli.PhysicsObject | private |
| _maxVel | PlatformCharacter2 | private |
| _storedMomentOfInertia | Jypeli.PhysicsObject | private |
| _tolerance | PlatformCharacter2 | private |
| Acceleration | PlatformCharacter2 | |
| AddCollisionHandler() | PlatformCharacter2 | private |
| AddCollisionIgnoreGroup(int group) | Jypeli.PhysicsObject | |
| Angle | Jypeli.PhysicsObject | |
| AngularAcceleration | Jypeli.PhysicsObject | |
| AngularDamping | Jypeli.PhysicsObject | |
| AngularVelocity | Jypeli.PhysicsObject | |
| AnimationPlayed() | PlatformCharacter2 | private |
| AnimFall | PlatformCharacter2 | |
| AnimIdle | PlatformCharacter2 | |
| AnimJump | PlatformCharacter2 | |
| AnimWalk | PlatformCharacter2 | |
| ApplyTorque(double torque) | Jypeli.PhysicsObject | virtual |
| Body | Jypeli.PhysicsObject | |
| BoundingRectangle | Jypeli.PhysicsObject | |
| CanMoveOnAir | PlatformCharacter2 | |
| CanRotate | Jypeli.PhysicsObject | |
| ClearCollisionIgnoreGroups() | Jypeli.PhysicsObject | |
| Collided | Jypeli.PhysicsObject | |
| collisionDetected | PlatformCharacter2 | private |
| CollisionIgnoreGroup | Jypeli.PhysicsObject | |
| CollisionIgnorer | Jypeli.PhysicsObject | |
| CreateStaticObject(double width, double height, Shape shape) | Jypeli.PhysicsObject | static |
| CreateStaticObject(double width, double height) | Jypeli.PhysicsObject | static |
| CreateStaticObject(Animation animation) | Jypeli.PhysicsObject | static |
| customAnimAction | PlatformCharacter2 | private |
| customAnimPlaying | PlatformCharacter2 | private |
| Destroying | Jypeli.PhysicsObject | |
| detachTimer | PlatformCharacter2 | private |
| DirectionChanged | PlatformCharacter2 | |
| FacingDirection | PlatformCharacter2 | |
| ForceJump(double speed) | PlatformCharacter2 | |
| gravityMagnitude | PlatformCharacter2 | private |
| gravityNormal | PlatformCharacter2 | private |
| Hit(Vector impulse) | Jypeli.PhysicsObject | virtual |
| IgnoresCollisionResponse | Jypeli.PhysicsObject | |
| IgnoresCollisionWith(PhysicsObject target) | Jypeli.PhysicsObject | |
| IgnoresExplosions | Jypeli.PhysicsObject | |
| IgnoresGravity | Jypeli.PhysicsObject | |
| IgnoresPhysicsLogics | Jypeli.PhysicsObject | |
| Initialize(double width, double height, Shape shape) | Jypeli.PhysicsObject | private |
| IsDestroying | Jypeli.PhysicsObject | |
| IsWeaponFacingRight() | PlatformCharacter2 | private |
| Jump(double speed) | PlatformCharacter2 | |
| KineticFriction | Jypeli.PhysicsObject | |
| LinearDamping | Jypeli.PhysicsObject | |
| LoopFallAnim | PlatformCharacter2 | |
| LoopJumpAnim | PlatformCharacter2 | |
| MakeOneWay() | Jypeli.PhysicsObject | |
| MakeStatic() | Jypeli.PhysicsObject | |
| Mass | Jypeli.PhysicsObject | |
| MaxAngularVelocity | Jypeli.PhysicsObject | |
| MaxVelocity | PlatformCharacter2 | |
| MomentOfInertia | Jypeli.PhysicsObject | |
| Move(Vector movement) | PlatformCharacter2 | |
| MoveToTarget() | Jypeli.PhysicsObject | protected |
| noCollisionCount | PlatformCharacter2 | private |
| OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody) | Jypeli.PhysicsObject | |
| OnColliding(PhysicsObject collisionHelperObject, PhysicsObject target, Vector normal) | PlatformCharacter2 | private |
| ParentStructure | Jypeli.PhysicsObject | |
| PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0) | Jypeli.PhysicsObject | |
| PhysicsObject(double width, double height) | Jypeli.PhysicsObject | |
| PhysicsObject(double width, double height, double x, double y) | Jypeli.PhysicsObject | |
| PhysicsObject(Animation animation) | Jypeli.PhysicsObject | |
| PhysicsObject(RaySegment raySegment) | Jypeli.PhysicsObject | |
| Platform | PlatformCharacter2 | |
| PlatformCharacter2(double width, double height) | PlatformCharacter2 | |
| PlatformCharacter2(double width, double height, Shape shape) | PlatformCharacter2 | |
| PlatformCharacterState luettelotyypin nimi | PlatformCharacter2 | private |
| PlatformNormal | PlatformCharacter2 | |
| PlatformTolerance | PlatformCharacter2 | |
| PlayAnimation(Animation anim, Action onPlayed=null) | PlatformCharacter2 | |
| Position | Jypeli.PhysicsObject | |
| PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta) | PlatformCharacter2 | protectedvirtual |
| Push(Vector force) | Jypeli.PhysicsObject | virtual |
| Push(Vector force, TimeSpan time) | Jypeli.PhysicsObject | |
| RemoveCollisionIgnoreGroup(int group) | Jypeli.PhysicsObject | |
| Restitution | Jypeli.PhysicsObject | |
| SetAnimation(Animation anim, bool loop=true) | PlatformCharacter2 | private |
| Shape | Jypeli.PhysicsObject | |
| Size | Jypeli.PhysicsObject | |
| state | PlatformCharacter2 | private |
| StaticFriction | Jypeli.PhysicsObject | |
| Stop() | Jypeli.PhysicsObject | |
| StopAngular() | Jypeli.PhysicsObject | |
| StopAxial(Vector axis) | Jypeli.PhysicsObject | |
| StopHorizontal() | Jypeli.PhysicsObject | |
| StopVertical() | Jypeli.PhysicsObject | |
| StopWalking() | PlatformCharacter2 | |
| Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0) | Jypeli.PhysicsObject | |
| Turn(Direction direction) | PlatformCharacter2 | |
| Update(Time time) | PlatformCharacter2 | |
| updateGravity() | PlatformCharacter2 | private |
| Velocity | Jypeli.PhysicsObject | |
| Walk() | PlatformCharacter2 | |
| Walk(Direction direction) | PlatformCharacter2 | |
| WalkOnAir | PlatformCharacter2 | |
| walkSteps | PlatformCharacter2 | private |
| weapon | PlatformCharacter2 | private |
| Weapon | PlatformCharacter2 | |