Jypeli  9
The simple game programming library
PlatformCharacter2 Jäsenlista

Tämä on lista kaikista jäsenistä luokassa PlatformCharacter2, sisältäen kaikki perityt jäsenet.

_accelPlatformCharacter2private
_bRectJypeli.PhysicsObjectprivate
_cachedGravityPlatformCharacter2private
_cachedGravityMagnitudePlatformCharacter2private
_cachedGravityNormalPlatformCharacter2private
_collisionIgnorerJypeli.PhysicsObjectprivate
_curDirectionPlatformCharacter2private
_maxAngularVJypeli.PhysicsObjectprivate
_maxLinearVJypeli.PhysicsObjectprivate
_maxVelPlatformCharacter2private
_storedMomentOfInertiaJypeli.PhysicsObjectprivate
_tolerancePlatformCharacter2private
AccelerationPlatformCharacter2
AddCollisionHandler()PlatformCharacter2private
AddCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
AngleJypeli.PhysicsObject
AngularAccelerationJypeli.PhysicsObject
AngularDampingJypeli.PhysicsObject
AngularVelocityJypeli.PhysicsObject
AnimationPlayed()PlatformCharacter2private
AnimFallPlatformCharacter2
AnimIdlePlatformCharacter2
AnimJumpPlatformCharacter2
AnimWalkPlatformCharacter2
ApplyTorque(double torque)Jypeli.PhysicsObjectvirtual
BodyJypeli.PhysicsObject
BoundingRectangleJypeli.PhysicsObject
CanMoveOnAirPlatformCharacter2
CanRotateJypeli.PhysicsObject
ClearCollisionIgnoreGroups()Jypeli.PhysicsObject
CollidedJypeli.PhysicsObject
collisionDetectedPlatformCharacter2private
CollisionIgnoreGroupJypeli.PhysicsObject
CollisionIgnorerJypeli.PhysicsObject
CreateStaticObject(double width, double height, Shape shape)Jypeli.PhysicsObjectstatic
CreateStaticObject(double width, double height)Jypeli.PhysicsObjectstatic
CreateStaticObject(Animation animation)Jypeli.PhysicsObjectstatic
customAnimActionPlatformCharacter2private
customAnimPlayingPlatformCharacter2private
DestroyingJypeli.PhysicsObject
detachTimerPlatformCharacter2private
DirectionChangedPlatformCharacter2
FacingDirectionPlatformCharacter2
ForceJump(double speed)PlatformCharacter2
gravityMagnitudePlatformCharacter2private
gravityNormalPlatformCharacter2private
Hit(Vector impulse)Jypeli.PhysicsObjectvirtual
IgnoresCollisionResponseJypeli.PhysicsObject
IgnoresCollisionWith(PhysicsObject target)Jypeli.PhysicsObject
IgnoresExplosionsJypeli.PhysicsObject
IgnoresGravityJypeli.PhysicsObject
IgnoresPhysicsLogicsJypeli.PhysicsObject
Initialize(double width, double height, Shape shape)Jypeli.PhysicsObjectprivate
IsDestroyingJypeli.PhysicsObject
IsWeaponFacingRight()PlatformCharacter2private
Jump(double speed)PlatformCharacter2
KineticFrictionJypeli.PhysicsObject
LinearDampingJypeli.PhysicsObject
LoopFallAnimPlatformCharacter2
LoopJumpAnimPlatformCharacter2
MakeOneWay()Jypeli.PhysicsObject
MakeStatic()Jypeli.PhysicsObject
MassJypeli.PhysicsObject
MaxAngularVelocityJypeli.PhysicsObject
MaxVelocityPlatformCharacter2
MomentOfInertiaJypeli.PhysicsObject
Move(Vector movement)PlatformCharacter2
MoveToTarget()Jypeli.PhysicsObjectprotected
noCollisionCountPlatformCharacter2private
OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody)Jypeli.PhysicsObject
OnColliding(PhysicsObject collisionHelperObject, PhysicsObject target, Vector normal)PlatformCharacter2private
ParentStructureJypeli.PhysicsObject
PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0)Jypeli.PhysicsObject
PhysicsObject(double width, double height)Jypeli.PhysicsObject
PhysicsObject(double width, double height, double x, double y)Jypeli.PhysicsObject
PhysicsObject(Animation animation)Jypeli.PhysicsObject
PhysicsObject(RaySegment raySegment)Jypeli.PhysicsObject
PlatformPlatformCharacter2
PlatformCharacter2(double width, double height)PlatformCharacter2
PlatformCharacter2(double width, double height, Shape shape)PlatformCharacter2
PlatformCharacterState luettelotyypin nimiPlatformCharacter2private
PlatformNormalPlatformCharacter2
PlatformTolerancePlatformCharacter2
PlayAnimation(Animation anim, Action onPlayed=null)PlatformCharacter2
PositionJypeli.PhysicsObject
PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta)PlatformCharacter2protectedvirtual
Push(Vector force)Jypeli.PhysicsObjectvirtual
Push(Vector force, TimeSpan time)Jypeli.PhysicsObject
RemoveCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
RestitutionJypeli.PhysicsObject
SetAnimation(Animation anim, bool loop=true)PlatformCharacter2private
ShapeJypeli.PhysicsObject
SizeJypeli.PhysicsObject
statePlatformCharacter2private
StaticFrictionJypeli.PhysicsObject
Stop()Jypeli.PhysicsObject
StopAngular()Jypeli.PhysicsObject
StopAxial(Vector axis)Jypeli.PhysicsObject
StopHorizontal()Jypeli.PhysicsObject
StopVertical()Jypeli.PhysicsObject
StopWalking()PlatformCharacter2
Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0)Jypeli.PhysicsObject
Turn(Direction direction)PlatformCharacter2
Update(Time time)PlatformCharacter2
updateGravity()PlatformCharacter2private
VelocityJypeli.PhysicsObject
Walk()PlatformCharacter2
Walk(Direction direction)PlatformCharacter2
WalkOnAirPlatformCharacter2
walkStepsPlatformCharacter2private
weaponPlatformCharacter2private
WeaponPlatformCharacter2