Jypeli  9
The simple game programming library
Jypeli.Surface Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Surface, sisältäen kaikki perityt jäsenet.

_bRectJypeli.PhysicsObjectprivate
_collisionIgnorerJypeli.PhysicsObjectprivate
_maxAngularVJypeli.PhysicsObjectprivate
_maxLinearVJypeli.PhysicsObjectprivate
_storedMomentOfInertiaJypeli.PhysicsObjectprivate
AccelerationJypeli.PhysicsObject
AddCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
AngleJypeli.PhysicsObject
AngularAccelerationJypeli.PhysicsObject
AngularDampingJypeli.PhysicsObject
AngularVelocityJypeli.PhysicsObject
ApplyTorque(double torque)Jypeli.PhysicsObjectvirtual
BodyJypeli.PhysicsObject
BoundingRectangleJypeli.PhysicsObject
CalculateHeight(double[] heights, double scale)Jypeli.Surfaceprivatestatic
CalculateVertexes(double width, double[] heights, double scale)Jypeli.Surfaceprivatestatic
CanRotateJypeli.PhysicsObject
ClearCollisionIgnoreGroups()Jypeli.PhysicsObject
CollidedJypeli.PhysicsObject
CollisionIgnoreGroupJypeli.PhysicsObject
CollisionIgnorerJypeli.PhysicsObject
Create(Level level, Direction direction)Jypeli.Surfacestatic
Create(Level level, Direction direction, double min, double max, int points)Jypeli.Surfacestatic
Create(Level level, Direction direction, double min, double max, int points, int maxchange)Jypeli.Surfacestatic
CreateBottom(Level level)Jypeli.Surfacestatic
CreateBottom(Level level, double min, double max, int points)Jypeli.Surfacestatic
CreateBottom(Level level, double min, double max, int points, int maxchange)Jypeli.Surfacestatic
CreateLeft(Level level)Jypeli.Surfacestatic
CreateLeft(Level level, double min, double max, int points)Jypeli.Surfacestatic
CreateLeft(Level level, double min, double max, int points, int maxchange)Jypeli.Surfacestatic
CreateRight(Level level)Jypeli.Surfacestatic
CreateRight(Level level, double min, double max, int points)Jypeli.Surfacestatic
CreateRight(Level level, double min, double max, int points, int maxchange)Jypeli.Surfacestatic
CreateRuggedShape(double width, double[] heights, double scale)Jypeli.Surfaceprivatestatic
CreateShape(double width, double[] heights, Vector[] vertexes)Jypeli.Surfaceprivatestatic
CreateStaticObject(double width, double height, Shape shape)Jypeli.PhysicsObjectstatic
CreateStaticObject(double width, double height)Jypeli.PhysicsObjectstatic
CreateStaticObject(Animation animation)Jypeli.PhysicsObjectstatic
CreateTop(Level level)Jypeli.Surfacestatic
CreateTop(Level level, double min, double max, int points)Jypeli.Surfacestatic
CreateTop(Level level, double min, double max, int points, int maxchange)Jypeli.Surfacestatic
DestroyingJypeli.PhysicsObject
GetGroundHeight(double x)Jypeli.Surface
GetGroundNormal(double x)Jypeli.Surface
GetMinHeightDifference(double[] heights)Jypeli.Surfaceprivatestatic
heightsJypeli.Surfaceprivate
Hit(Vector impulse)Jypeli.PhysicsObjectvirtual
IgnoresCollisionResponseJypeli.PhysicsObject
IgnoresCollisionWith(PhysicsObject target)Jypeli.PhysicsObject
IgnoresExplosionsJypeli.PhysicsObject
IgnoresGravityJypeli.PhysicsObject
IgnoresPhysicsLogicsJypeli.PhysicsObject
Initialize(double width, double height, Shape shape)Jypeli.PhysicsObjectprivate
InitializeFlat(double height)Jypeli.Surfaceprivate
InitializeRugged(double[] heights, double scale)Jypeli.Surfaceprivate
IsDestroyingJypeli.PhysicsObject
KineticFrictionJypeli.PhysicsObject
LinearDampingJypeli.PhysicsObject
MakeOneWay()Jypeli.PhysicsObject
MakeStatic()Jypeli.PhysicsObject
MassJypeli.PhysicsObject
MaxAngularVelocityJypeli.PhysicsObject
MaxVelocityJypeli.PhysicsObject
MomentOfInertiaJypeli.PhysicsObject
Move(Vector movement)Jypeli.PhysicsObject
MoveToTarget()Jypeli.PhysicsObjectprotected
OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody)Jypeli.PhysicsObject
ParentStructureJypeli.PhysicsObject
PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0)Jypeli.PhysicsObject
PhysicsObject(double width, double height)Jypeli.PhysicsObject
PhysicsObject(double width, double height, double x, double y)Jypeli.PhysicsObject
PhysicsObject(Animation animation)Jypeli.PhysicsObject
PhysicsObject(RaySegment raySegment)Jypeli.PhysicsObject
PositionJypeli.PhysicsObject
PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta)Jypeli.PhysicsObjectprotectedvirtual
Push(Vector force)Jypeli.PhysicsObjectvirtual
Push(Vector force, TimeSpan time)Jypeli.PhysicsObject
RemoveCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
RestitutionJypeli.PhysicsObject
scaleJypeli.Surfaceprivate
ShapeJypeli.PhysicsObject
SizeJypeli.PhysicsObject
StaticFrictionJypeli.PhysicsObject
Stop()Jypeli.PhysicsObject
StopAngular()Jypeli.PhysicsObject
StopAxial(Vector axis)Jypeli.PhysicsObject
StopHorizontal()Jypeli.PhysicsObject
StopVertical()Jypeli.PhysicsObject
Surface(double width, double[] heights, double scale)Jypeli.Surface
Surface(double width, double height)Jypeli.Surface
Surface(double width, double min, double max, int points)Jypeli.Surface
Surface(double width, double min, double max, int points, int maxchange)Jypeli.Surface
Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0)Jypeli.PhysicsObject
Update(Time time)Jypeli.PhysicsObject
VelocityJypeli.PhysicsObject