Jypeli  9
The simple game programming library
Jypeli.Assets.Tank Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Assets.Tank, sisältäen kaikki perityt jäsenet.

_bRectJypeli.PhysicsObjectprivate
_collisionIgnorerJypeli.PhysicsObjectprivate
_maxAngularVJypeli.PhysicsObjectprivate
_maxLinearVJypeli.PhysicsObjectprivate
_storedMomentOfInertiaJypeli.PhysicsObjectprivate
Accelerate(double power)Jypeli.Assets.Tank
AccelerationJypeli.PhysicsObject
AddCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
AddWheels()Jypeli.Assets.Tankprivate
AmmoJypeli.Assets.Tank
AngleJypeli.PhysicsObject
AngularAccelerationJypeli.PhysicsObject
AngularDampingJypeli.PhysicsObject
AngularVelocityJypeli.PhysicsObject
ApplyTorque(double torque)Jypeli.PhysicsObjectvirtual
BodyJypeli.PhysicsObject
BoundingRectangleJypeli.PhysicsObject
Break()Jypeli.Assets.Tankprivate
CannonJypeli.Assets.Tank
cannonJypeli.Assets.Tankprivate
CanRotateJypeli.PhysicsObject
ClearCollisionIgnoreGroups()Jypeli.PhysicsObject
CollidedJypeli.PhysicsObject
CollisionIgnoreGroupJypeli.PhysicsObject
CollisionIgnorerJypeli.PhysicsObject
commonImageJypeli.Assets.Tankprivatestatic
commonShapeJypeli.Assets.Tankprivatestatic
CreateStaticObject(double width, double height, Shape shape)Jypeli.PhysicsObjectstatic
CreateStaticObject(double width, double height)Jypeli.PhysicsObjectstatic
CreateStaticObject(Animation animation)Jypeli.PhysicsObjectstatic
Destroy()Jypeli.Assets.Tank
DestroyingJypeli.PhysicsObject
Hit(Vector impulse)Jypeli.PhysicsObjectvirtual
hitPointsJypeli.Assets.Tankprivate
HitPointsJypeli.Assets.Tank
IgnoresCollisionResponseJypeli.PhysicsObject
IgnoresCollisionWith(PhysicsObject target)Jypeli.PhysicsObject
IgnoresExplosionsJypeli.PhysicsObject
IgnoresGravityJypeli.PhysicsObject
IgnoresPhysicsLogicsJypeli.PhysicsObject
Initialize(double width, double height, Shape shape)Jypeli.PhysicsObjectprivate
IsDestroyingJypeli.PhysicsObject
jointsJypeli.Assets.Tankprivate
KineticFrictionJypeli.PhysicsObject
LinearDampingJypeli.PhysicsObject
MakeOneWay()Jypeli.PhysicsObject
MakeStatic()Jypeli.PhysicsObject
MassJypeli.PhysicsObject
MaxAngularVelocityJypeli.PhysicsObject
MaxVelocityJypeli.PhysicsObject
MomentOfInertiaJypeli.PhysicsObject
Move(Vector movement)Jypeli.PhysicsObject
MoveToTarget()Jypeli.PhysicsObjectprotected
OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody)Jypeli.PhysicsObject
ParentStructureJypeli.PhysicsObject
PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0)Jypeli.PhysicsObject
PhysicsObject(double width, double height)Jypeli.PhysicsObject
PhysicsObject(double width, double height, double x, double y)Jypeli.PhysicsObject
PhysicsObject(Animation animation)Jypeli.PhysicsObject
PhysicsObject(RaySegment raySegment)Jypeli.PhysicsObject
PositionJypeli.PhysicsObject
PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta)Jypeli.PhysicsObjectprotectedvirtual
Push(Vector force)Jypeli.PhysicsObjectvirtual
Push(Vector force, TimeSpan time)Jypeli.PhysicsObject
RemoveCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
RestitutionJypeli.PhysicsObject
ShapeJypeli.PhysicsObject
Shoot(double power)Jypeli.Assets.Tank
Shoot()Jypeli.Assets.Tank
SizeJypeli.Assets.Tank
StaticFrictionJypeli.PhysicsObject
Stop()Jypeli.PhysicsObject
StopAngular()Jypeli.PhysicsObject
StopAxial(Vector axis)Jypeli.PhysicsObject
StopHorizontal()Jypeli.PhysicsObject
StopVertical()Jypeli.PhysicsObject
Tank(double width, double height)Jypeli.Assets.Tank
Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0)Jypeli.PhysicsObject
Update(Time time)Jypeli.PhysicsObject
VelocityJypeli.PhysicsObject
wheelsJypeli.Assets.Tankprivate