Jypeli  9
The simple game programming library
Jypeli.Assets.PlasmaCannon Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Assets.PlasmaCannon, sisältäen kaikki perityt jäsenet.

_childObjectsJypeli.GameObjectpackage
_colorJypeli.GameObjectprivate
_horizontalSizingJypeli.GameObjectprivate
_layoutJypeli.GameObjectprivate
_layoutNeedsRefreshingJypeli.GameObjectprivate
_preferredSizeJypeli.GameObjectprivate
_shapeJypeli.GameObjectprivate
_sizeJypeli.GameObjectprivate
_sizeByLayoutJypeli.GameObjectprivate
_textureFillsShapeJypeli.GameObjectprivate
_textureWrapSizeJypeli.GameObjectprivate
_verticalSizingJypeli.GameObjectprivate
Add(IGameObject childObject)Jypeli.GameObject
AmmoJypeli.Assets.Weapon
AmmoIgnoresExplosionsJypeli.Assets.Weapon
AmmoIgnoresGravityJypeli.Assets.Weapon
AngleJypeli.GameObject
AnimationJypeli.GameObject
arrivedActionJypeli.GameObjectprotected
AssociatedListenersJypeli.GameObject
AttackSoundJypeli.Assets.Weapon
autoResizeChildObjectsJypeli.GameObjectprotected
CanHitOwnerJypeli.Assets.Weapon
Clear()Jypeli.GameObjectvirtual
ClearOscillations()Jypeli.GameObject
ColorJypeli.GameObject
CreateProjectile()Jypeli.Assets.PlasmaCannonprotectedvirtual
Destroy()Jypeli.GameObject
DestroyChildren()Jypeli.GameObjectprivate
FireRateJypeli.Assets.Weapon
FlipImage()Jypeli.GameObject
GameObject(double width, double height)Jypeli.GameObject
GameObject(double width, double height, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape)Jypeli.GameObject
GameObject(Animation animation)Jypeli.GameObject
GameObject(ILayout layout)Jypeli.GameObject
GetChildObjectListJypeli.GameObject
GetChildObjects< T >()Jypeli.GameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.GameObject
GetMaximumSize()Jypeli.GameObjectprotectedvirtual
HorizontalSizingJypeli.GameObject
IgnoresLightingJypeli.GameObject
InfiniteAmmoJypeli.Assets.Weapon
InitAppearance()Jypeli.GameObjectprivate
InitAppearance(Animation animation)Jypeli.GameObjectprivate
InitChildren()Jypeli.GameObjectprotectedvirtual
InitDimensions(double width, double height, Shape shape)Jypeli.GameObjectprivate
InitLayout(double width, double height)Jypeli.GameObject
InitLayout(double width, double height, ILayout layout)Jypeli.GameObject
InitListeners()Jypeli.GameObjectprivate
IsAddedToGameJypeli.GameObject
IsBetween(Vector pos1, Vector pos2)Jypeli.GameObject
IsInside(Vector point)Jypeli.GameObject
IsInsideChildren(Vector point)Jypeli.GameObjectprivate
IsInsideRect(Vector point)Jypeli.GameObject
IsReadyJypeli.Assets.Weapon
IsVisibleJypeli.GameObject
LayoutJypeli.GameObject
MaxAmmoLifetimeJypeli.Assets.Weapon
MirrorImage()Jypeli.GameObject
Move(Vector movement)Jypeli.GameObjectvirtual
moveSpeedJypeli.GameObjectprotected
moveTargetJypeli.GameObjectprotected
moveTimerJypeli.GameObjectprotected
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.GameObject
MoveToTarget()Jypeli.GameObjectprotectedvirtual
NotifyParentAboutChangedSizingAttributes()Jypeli.GameObjectprotected
ObjectCountJypeli.GameObject
ObjectsJypeli.GameObject
OnChildAdded(GameObject child)Jypeli.GameObjectprivate
OnChildRemoved(GameObject child)Jypeli.GameObjectprivate
OnShooting(PhysicsObject projectile)Jypeli.Assets.Weaponprotected
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)Jypeli.GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)Jypeli.GameObject
oscillatorsJypeli.GameObjectprivate
PlasmaCannon(double width, double height)Jypeli.Assets.PlasmaCannon
PowerJypeli.Assets.Weapon
PreferredSizeJypeli.GameObject
ProjectileCollisionJypeli.Assets.Weapon
RefreshLayout()Jypeli.GameObject
Remove(IGameObject childObject)Jypeli.GameObject
SetCollisionHandler(PhysicsObject projectile, CollisionHandler< PhysicsObject, PhysicsObject > handler)Jypeli.Assets.Weaponprotected
SetEquilibrium()Jypeli.GameObject
SetImage(StorageFile file)Jypeli.GameObject
ShapeJypeli.GameObject
ShapeStringJypeli.GameObjectpackage
Shoot()Jypeli.Assets.Weapon
ShootingJypeli.Assets.Weapon
ShootProjectile(PhysicsObject projectile, double power)Jypeli.Assets.Weaponprotected
SizeJypeli.GameObject
SizingByLayoutJypeli.GameObject
Stop()Jypeli.GameObjectvirtual
StopMoveTo()Jypeli.GameObject
TextureFillsShapeJypeli.GameObject
TextureWrapSizeJypeli.GameObject
TimeBetweenUseJypeli.Assets.Weapon
timeOfLastUseJypeli.Assets.Weaponprivate
Update(Time time)Jypeli.GameObject
UpdateChildren(Time time)Jypeli.GameObjectprivate
UpdateChildSizes(Vector oldSize, Vector newSize)Jypeli.GameObjectprivate
UpdateLayout(Vector maximumSize)Jypeli.GameObjectprivate
UpdateSizeHints()Jypeli.GameObjectprivate
VerticalSizingJypeli.GameObject
Weapon(double width, double height)Jypeli.Assets.Weapon