Jypeli  9
The simple game programming library
Jypeli.Assets.Explosion Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Assets.Explosion, sisältäen kaikki perityt jäsenet.

_childObjectsJypeli.GameObjectpackage
_colorJypeli.GameObjectprivate
_horizontalSizingJypeli.GameObjectprivate
_layoutJypeli.GameObjectprivate
_layoutNeedsRefreshingJypeli.GameObjectprivate
_preferredSizeJypeli.GameObjectprivate
_shapeJypeli.GameObjectprivate
_sizeJypeli.GameObjectprivate
_sizeByLayoutJypeli.GameObjectprivate
_textureFillsShapeJypeli.GameObjectprivate
_textureWrapSizeJypeli.GameObjectprivate
_verticalSizingJypeli.GameObjectprivate
Add(IGameObject childObject)Jypeli.GameObject
AddShockwaveHandler(IPhysicsObject o, Action< IPhysicsObject, Vector > handler)Jypeli.Assets.Explosion
AddShockwaveHandler(string tag, Action< IPhysicsObject, Vector > handler)Jypeli.Assets.Explosion
AngleJypeli.GameObject
AnimationJypeli.GameObject
applyShockwave(PhysicsObject target, Vector distance)Jypeli.Assets.Explosionprivate
arrivedActionJypeli.GameObjectprotected
AssociatedListenersJypeli.GameObject
autoResizeChildObjectsJypeli.GameObjectprotected
Clear()Jypeli.GameObjectvirtual
ClearOscillations()Jypeli.GameObject
ColorJypeli.GameObject
commonImageJypeli.Assets.Explosionprivatestatic
commonSoundJypeli.Assets.Explosionprivatestatic
CurrentRadiusJypeli.Assets.Explosion
Destroy()Jypeli.GameObject
DestroyChildren()Jypeli.GameObjectprivate
Explosion(Explosion src)Jypeli.Assets.Explosion
Explosion(double radius)Jypeli.Assets.Explosion
FlipImage()Jypeli.GameObject
ForceJypeli.Assets.Explosion
GameObject(double width, double height)Jypeli.GameObject
GameObject(double width, double height, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape, double x, double y)Jypeli.GameObject
GameObject(double width, double height, Shape shape)Jypeli.GameObject
GameObject(Animation animation)Jypeli.GameObject
GameObject(ILayout layout)Jypeli.GameObject
GetChildObjectListJypeli.GameObject
GetChildObjects< T >()Jypeli.GameObject
GetChildObjects< T >(Predicate< T > predicate)Jypeli.GameObject
GetMaximumSize()Jypeli.GameObjectprotectedvirtual
HorizontalSizingJypeli.GameObject
IgnoresLightingJypeli.GameObject
InitAppearance()Jypeli.GameObjectprivate
InitAppearance(Animation animation)Jypeli.GameObjectprivate
InitChildren()Jypeli.GameObjectprotectedvirtual
InitDimensions(double width, double height, Shape shape)Jypeli.GameObjectprivate
initializedJypeli.Assets.Explosionprivate
InitLayout(double width, double height)Jypeli.GameObject
InitLayout(double width, double height, ILayout layout)Jypeli.GameObject
InitListeners()Jypeli.GameObjectprivate
IsAddedToGameJypeli.GameObject
IsBetween(Vector pos1, Vector pos2)Jypeli.GameObject
IsInside(Vector point)Jypeli.GameObject
IsInsideChildren(Vector point)Jypeli.GameObjectprivate
IsInsideRect(Vector point)Jypeli.GameObject
IsVisibleJypeli.GameObject
LayoutJypeli.GameObject
MaxRadiusJypeli.Assets.Explosion
MirrorImage()Jypeli.GameObject
Move(Vector movement)Jypeli.GameObjectvirtual
moveSpeedJypeli.GameObjectprotected
moveTargetJypeli.GameObjectprotected
moveTimerJypeli.GameObjectprotected
MoveTo(Vector location, double speed, Action doWhenArrived)Jypeli.GameObject
MoveToTarget()Jypeli.GameObjectprotectedvirtual
NotifyParentAboutChangedSizingAttributes()Jypeli.GameObjectprotected
ObjectCountJypeli.GameObject
ObjectsJypeli.GameObject
OnChildAdded(GameObject child)Jypeli.GameObjectprivate
OnChildRemoved(GameObject child)Jypeli.GameObjectprivate
OnShockwaveReachesObject(IPhysicsObject obj, Vector swForce)Jypeli.Assets.Explosionprivate
Oscillate(Vector axis, double amplitude, double frequency, double phase=0, double damping=0)Jypeli.GameObject
OscillateAngle(double direction, UnlimitedAngle amplitude, double frequency, double damping=0)Jypeli.GameObject
oscillatorsJypeli.GameObjectprivate
PlaySound()Jypeli.Assets.Explosionprivate
PreferredSizeJypeli.GameObject
PreloadContent()Jypeli.Assets.Explosionprivate
RefreshLayout()Jypeli.GameObject
Remove(IGameObject childObject)Jypeli.GameObject
SetEquilibrium()Jypeli.GameObject
SetImage(StorageFile file)Jypeli.GameObject
ShapeJypeli.GameObject
ShapeStringJypeli.GameObjectpackage
shockWaveJypeli.Assets.Explosionprivate
ShockwaveColorJypeli.Assets.Explosion
shockwaveHitObjectsJypeli.Assets.Explosionprivate
ShockwaveReachesObjectJypeli.Assets.Explosion
SizeJypeli.GameObject
SizingByLayoutJypeli.GameObject
SoundJypeli.Assets.Explosion
SpeedJypeli.Assets.Explosion
Stop()Jypeli.GameObjectvirtual
StopMoveTo()Jypeli.GameObject
TextureFillsShapeJypeli.GameObject
TextureWrapSizeJypeli.GameObject
Update(Time time)Jypeli.Assets.Explosion
UpdateChildren(Time time)Jypeli.GameObjectprivate
UpdateChildSizes(Vector oldSize, Vector newSize)Jypeli.GameObjectprivate
UpdateLayout(Vector maximumSize)Jypeli.GameObjectprivate
UpdateSizeHints()Jypeli.GameObjectprivate
UseShockWaveJypeli.Assets.Explosion
VerticalSizingJypeli.GameObject