Jypeli  9
The simple game programming library
Jypeli.Assets.Automobile Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Assets.Automobile, sisältäen kaikki perityt jäsenet.

_bRectJypeli.PhysicsObjectprivate
_collisionIgnorerJypeli.PhysicsObjectprivate
_maxAngularVJypeli.PhysicsObjectprivate
_maxLinearVJypeli.PhysicsObjectprivate
_storedMomentOfInertiaJypeli.PhysicsObjectprivate
Accelerate(double time)Jypeli.Assets.Automobile
Accelerate()Jypeli.Assets.Automobile
AccelerationJypeli.Assets.Automobile
AddCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
AngleJypeli.PhysicsObject
AngularAccelerationJypeli.PhysicsObject
AngularDampingJypeli.PhysicsObject
AngularVelocityJypeli.PhysicsObject
ApplyTorque(double torque)Jypeli.PhysicsObjectvirtual
Automobile(double width, double height)Jypeli.Assets.Automobile
BodyJypeli.PhysicsObject
BoundingRectangleJypeli.PhysicsObject
Brake(double time)Jypeli.Assets.Automobile
Brake()Jypeli.Assets.Automobile
BrakeDecelerationJypeli.Assets.Automobile
CanRotateJypeli.PhysicsObject
ClearCollisionIgnoreGroups()Jypeli.PhysicsObject
CollidedJypeli.PhysicsObject
CollisionIgnoreGroupJypeli.PhysicsObject
CollisionIgnorerJypeli.PhysicsObject
commonImageJypeli.Assets.Automobileprivatestatic
CreateStaticObject(double width, double height, Shape shape)Jypeli.PhysicsObjectstatic
CreateStaticObject(double width, double height)Jypeli.PhysicsObjectstatic
CreateStaticObject(Animation animation)Jypeli.PhysicsObjectstatic
DestroyingJypeli.PhysicsObject
Hit(Vector impulse)Jypeli.PhysicsObjectvirtual
IgnoresCollisionResponseJypeli.PhysicsObject
IgnoresCollisionWith(PhysicsObject target)Jypeli.PhysicsObject
IgnoresExplosionsJypeli.PhysicsObject
IgnoresGravityJypeli.PhysicsObject
IgnoresPhysicsLogicsJypeli.PhysicsObject
Initialize(double width, double height, Shape shape)Jypeli.PhysicsObjectprivate
IsDestroyingJypeli.PhysicsObject
KineticFrictionJypeli.PhysicsObject
LinearDampingJypeli.PhysicsObject
MakeOneWay()Jypeli.PhysicsObject
MakeStatic()Jypeli.PhysicsObject
ManeuverabilityJypeli.Assets.Automobile
MassJypeli.PhysicsObject
MaxAngularVelocityJypeli.PhysicsObject
MaxVelocityJypeli.PhysicsObject
MomentOfInertiaJypeli.PhysicsObject
Move(Vector movement)Jypeli.PhysicsObject
MoveToTarget()Jypeli.PhysicsObjectprotected
OnCollided(IPhysicsBody thisBody, IPhysicsBody otherBody)Jypeli.PhysicsObject
ParentStructureJypeli.PhysicsObject
pendingAccelerationJypeli.Assets.Automobileprivate
pendingDecelerationJypeli.Assets.Automobileprivate
PhysicsObject(double width, double height, Shape shape, double x=0.0, double y=0.0)Jypeli.PhysicsObject
PhysicsObject(double width, double height)Jypeli.PhysicsObject
PhysicsObject(double width, double height, double x, double y)Jypeli.PhysicsObject
PhysicsObject(Animation animation)Jypeli.PhysicsObject
PhysicsObject(RaySegment raySegment)Jypeli.PhysicsObject
PositionJypeli.PhysicsObject
PrepareThrowable(PhysicsObject obj, Angle angle, double force, double distanceDelta, double axialDelta)Jypeli.PhysicsObjectprotectedvirtual
Push(Vector force)Jypeli.PhysicsObjectvirtual
Push(Vector force, TimeSpan time)Jypeli.PhysicsObject
RemoveCollisionIgnoreGroup(int group)Jypeli.PhysicsObject
RestitutionJypeli.PhysicsObject
Reverse()Jypeli.Assets.Automobile
ShapeJypeli.PhysicsObject
SizeJypeli.PhysicsObject
SpeedJypeli.Assets.Automobile
SpeedMeterJypeli.Assets.Automobile
StaticFrictionJypeli.PhysicsObject
Stop()Jypeli.PhysicsObject
StopAngular()Jypeli.PhysicsObject
StopAxial(Vector axis)Jypeli.PhysicsObject
StopHorizontal()Jypeli.PhysicsObject
StopVertical()Jypeli.PhysicsObject
Throw(PhysicsObject obj, Angle angle, double force, double distOffset=0, int layer=0, double axialOffset=0)Jypeli.PhysicsObject
TopSpeedJypeli.Assets.Automobile
topspeedJypeli.Assets.Automobileprivate
Turn(Angle angle, double time)Jypeli.Assets.Automobile
Update(Time time)Jypeli.Assets.Automobile
VelocityJypeli.PhysicsObject