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Jypeli
5
The simple game programming library
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Tämä on lista kaikista jäsenistä luokassa PhysicsGame, sisältäen kaikki perityt jäsenet.
| Accelerometer | Game | |
| AcceptsFocus | Game | |
| Add(Physics2DDotNet.Joints.Joint j) | PhysicsGameBase | |
| Add(AxleJoint j) | PhysicsGameBase | |
| Jypeli::Game.Add(IGameObject o) | Game | |
| Jypeli::Game.Add(Light light) | Game | |
| Jypeli::Game.Add(IGameObject o, int layer) | Game | virtual |
| Jypeli::Game.Add(Layer l) | Game | |
| AddCollisionHandler(IPhysicsObject obj, CollisionHandler< IPhysicsObject, IPhysicsObject > handler) | PhysicsGameBase | |
| AddCollisionHandler(PhysicsObject obj, CollisionHandler< PhysicsObject, PhysicsObject > handler) | PhysicsGameBase | |
| AddCollisionHandler(PhysicsObject obj, CollisionHandler< PhysicsObject, PhysicsStructure > handler) | PhysicsGameBase | |
| AddCollisionHandler(PhysicsStructure obj, CollisionHandler< PhysicsStructure, PhysicsObject > handler) | PhysicsGameBase | |
| AddCollisionHandler(PhysicsStructure obj, CollisionHandler< PhysicsStructure, PhysicsStructure > handler) | PhysicsGameBase | |
| AddCollisionHandler(IPhysicsObject obj, object tag, CollisionHandler< IPhysicsObject, IPhysicsObject > handler) | PhysicsGameBase | |
| AddCollisionHandler(PhysicsObject obj, object tag, CollisionHandler< PhysicsObject, PhysicsObject > handler) | PhysicsGameBase | |
| AddCollisionHandler< O, T >(O obj, CollisionHandler< O, T > handler) | PhysicsGameBase | |
| AddCollisionHandler< O, T >(O obj, object target, CollisionHandler< O, T > handler) | PhysicsGameBase | |
| AddCollisionHandlerByRef< O, T >(O obj, T target, CollisionHandler< O, T > handler) | PhysicsGameBase | |
| AddCollisionHandlerByTag< O, T >(O obj, object tag, CollisionHandler< O, T > handler) | PhysicsGameBase | |
| AddCustomHandler(Func< bool > condition, Action handler) | Game | |
| AddCustomHandler< T >(T obj, Predicate< T > condition, Action< T > handler) | Game | |
| AddCustomHandler< T1, T2 >(T1 obj1, T2 obj2, Func< T1, T2, bool > condition, Action< T1, T2 > handler) | Game | |
| AddCustomHandler< T1, T2, T3 >(T1 obj1, T2 obj2, T3 obj3, Func< T1, T2, T3, bool > condition, Action< T1, T2, T3 > handler) | Game | |
| AddFactory< T >(string tag, Factory.FactoryMethod method) | Game | |
| AssertInitialized(Action actionMethod) | Game | static |
| AssertInitialized< T1 >(Action< T1 > actionMethod, T1 o1) | Game | static |
| Begin() | Game | virtual |
| Camera | Game | |
| ClearAll() | PhysicsGameBase | virtual |
| ClearControls() | Game | |
| ClearGameObjects() | Game | |
| ClearLights() | Game | |
| ClearTimers() | Game | |
| collisionHandlers | PhysicsGameBase | protected |
| ConfirmExit() | Game | |
| Continue() | Game | virtual |
| ControlContext | Game | |
| ControllerFour | Game | |
| ControllerOne | Game | |
| ControllerThree | Game | |
| ControllerTwo | Game | |
| Controls | Game | static |
| DataStorage | Game | static |
| DebugKeyEnabled | Game | |
| DebugLayer | Game | |
| DebugScreenVisible | Game | |
| Dispose() | Game | |
| DoNextUpdate(Action action) | Game | static |
| DoNextUpdate< T1 >(Action< T1 > action, T1 p1) | Game | static |
| DoNextUpdate< T1, T2 >(Action< T1, T2 > action, T1 p1, T2 p2) | Game | static |
| Draw(GameTime gameTime) | Game | protected |
| DrawPerimeter | Game | |
| DynamicLayers | Game | |
| Exit() | Game | |
| Exiting | Game | static |
| FactoryCreate< T >(string tag) | Game | |
| FPSDisplay | Game | |
| FPSWindow | Game | |
| Game() | Game | |
| Game(int device) | Game | |
| GetFirstObject(Predicate< GameObject > condition) | Game | |
| GetFirstWidget(Predicate< Widget > condition) | Game | |
| GetObjectAt(Vector position) | Game | |
| GetObjectAt(Vector position, double radius) | Game | |
| GetObjectAt(Vector position, object tag) | Game | |
| GetObjectAt(Vector position, object tag, double radius) | Game | |
| GetObjects(Predicate< GameObject > condition) | Game | |
| GetObjectsAt(Vector position) | Game | |
| GetObjectsAt(Vector position, double radius) | Game | |
| GetObjectsAt(Vector position, object tag) | Game | |
| GetObjectsAt(Vector position, object tag, double radius) | Game | |
| GetObjectsBetween(Vector pos1, Vector pos2) | Game | |
| GetObjectsWithTag(params string[] tags) | Game | |
| GetWidgetAt(Vector position) | Game | |
| GraphicsDevice | Game | static |
| Gravity | PhysicsGame | |
| Initialize() | Game | protected |
| Instance | Game | static |
| InstanceInitialized | Game | static |
| IsFullScreen | Game | |
| IsModal | Game | |
| IsPaused | Game | |
| Keyboard | Game | |
| LayerCount | Game | |
| LayerDisplay | Game | |
| Layers | Game | |
| LayerWindow | Game | |
| Level | Game | |
| LoadAnimation(string name) | Game | static |
| LoadContent() | Game | protected |
| LoadFont(string name) | Game | static |
| LoadGame(string tagName) | Game | |
| LoadImage(string name) | Game | static |
| LoadImageFromResources(string name) | Game | static |
| LoadImages(params string[] names) | Game | static |
| LoadImages(string baseName, int startIndex, int endIndex, bool zeroPad=false) | Game | static |
| LoadSoundEffect(string name) | Game | static |
| LoadSoundEffectFromResources(string name) | Game | static |
| LoadSoundEffects(params string[] names) | Game | static |
| MaxLayer | Game | |
| MediaPlayer | Game | |
| MessageDisplay | Game | |
| MinLayer | Game | |
| Mouse | Game | |
| Name | Game | static |
| OnExiting(object sender, EventArgs args) | Game | protected |
| OnObjectAdded(IGameObject obj) | PhysicsGameBase | protectedvirtual |
| OnObjectRemoved(IGameObject obj) | PhysicsGameBase | protectedvirtual |
| Paint(Canvas canvas) | Game | protectedvirtual |
| Pause() | Game | |
| PausedUpdate(Time time) | Game | protectedvirtual |
| PerimeterColor | Game | |
| Phone | Game | |
| PhoneBackButton | Game | |
| phsEngine | PhysicsGameBase | protected |
| PhysicsEnabled | PhysicsGameBase | |
| PhysicsGame() | PhysicsGame | |
| PhysicsGame(int device) | PhysicsGame | |
| PhysicsGameBase(int device) | PhysicsGameBase | |
| PlaySound(string name) | Game | static |
| protectedCollisionHandlers | PhysicsGameBase | protected |
| RealTime | Game | static |
| Jypeli::Game.Remove(IGameObject o) | Game | |
| Jypeli::Game.Remove(Layer l) | Game | |
| RemoveAllLayers() | Game | |
| RemoveCollisionHandlers(PhysicsObject obj=null, PhysicsObject target=null, object tag=null, Delegate handler=null) | PhysicsGameBase | |
| RemoveFactory< T >(string tag, Factory.FactoryMethod method) | Game | |
| ResetLayers() | Game | |
| SaveGame(string tagName) | Game | |
| Screen | Game | static |
| SetWindowSize(int width, int height, bool fullscreen) | Game | |
| SetWindowSize(int width, int height) | Game | |
| ShowControlHelp() | Game | |
| ShowMessageWindow(string message) | Game | |
| SmoothTextures | Game | static |
| StaticLayers | Game | |
| StopAll() | PhysicsGameBase | |
| Time | Game | static |
| Title | Game | |
| TouchPanel | Game | |
| Update(Time time) | PhysicsGameBase | protectedvirtual |
| Jypeli::Game.Update(GameTime gameTime) | Game | protected |
| UpdateHandlers(Time time) | Game | protected |
| Wind | Game | static |
| Window | Game | static |