Jypeli
5
The simple game programming library
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Tämä on lista kaikista jäsenistä luokassa PhysicsGame, sisältäen kaikki perityt jäsenet.
Accelerometer | Game | |
AcceptsFocus | Game | |
Add(Physics2DDotNet.Joints.Joint j) | PhysicsGameBase | |
Add(AxleJoint j) | PhysicsGameBase | |
Jypeli::Game.Add(IGameObject o) | Game | |
Jypeli::Game.Add(Light light) | Game | |
Jypeli::Game.Add(IGameObject o, int layer) | Game | virtual |
Jypeli::Game.Add(Layer l) | Game | |
AddCollisionHandler(IPhysicsObject obj, CollisionHandler< IPhysicsObject, IPhysicsObject > handler) | PhysicsGameBase | |
AddCollisionHandler(PhysicsObject obj, CollisionHandler< PhysicsObject, PhysicsObject > handler) | PhysicsGameBase | |
AddCollisionHandler(PhysicsObject obj, CollisionHandler< PhysicsObject, PhysicsStructure > handler) | PhysicsGameBase | |
AddCollisionHandler(PhysicsStructure obj, CollisionHandler< PhysicsStructure, PhysicsObject > handler) | PhysicsGameBase | |
AddCollisionHandler(PhysicsStructure obj, CollisionHandler< PhysicsStructure, PhysicsStructure > handler) | PhysicsGameBase | |
AddCollisionHandler(IPhysicsObject obj, object tag, CollisionHandler< IPhysicsObject, IPhysicsObject > handler) | PhysicsGameBase | |
AddCollisionHandler(PhysicsObject obj, object tag, CollisionHandler< PhysicsObject, PhysicsObject > handler) | PhysicsGameBase | |
AddCollisionHandler< O, T >(O obj, CollisionHandler< O, T > handler) | PhysicsGameBase | |
AddCollisionHandler< O, T >(O obj, object target, CollisionHandler< O, T > handler) | PhysicsGameBase | |
AddCollisionHandlerByRef< O, T >(O obj, T target, CollisionHandler< O, T > handler) | PhysicsGameBase | |
AddCollisionHandlerByTag< O, T >(O obj, object tag, CollisionHandler< O, T > handler) | PhysicsGameBase | |
AddCustomHandler(Func< bool > condition, Action handler) | Game | |
AddCustomHandler< T >(T obj, Predicate< T > condition, Action< T > handler) | Game | |
AddCustomHandler< T1, T2 >(T1 obj1, T2 obj2, Func< T1, T2, bool > condition, Action< T1, T2 > handler) | Game | |
AddCustomHandler< T1, T2, T3 >(T1 obj1, T2 obj2, T3 obj3, Func< T1, T2, T3, bool > condition, Action< T1, T2, T3 > handler) | Game | |
AddFactory< T >(string tag, Factory.FactoryMethod method) | Game | |
AssertInitialized(Action actionMethod) | Game | static |
AssertInitialized< T1 >(Action< T1 > actionMethod, T1 o1) | Game | static |
Begin() | Game | virtual |
Camera | Game | |
ClearAll() | PhysicsGameBase | virtual |
ClearControls() | Game | |
ClearGameObjects() | Game | |
ClearLights() | Game | |
ClearTimers() | Game | |
collisionHandlers | PhysicsGameBase | protected |
ConfirmExit() | Game | |
Continue() | Game | virtual |
ControlContext | Game | |
ControllerFour | Game | |
ControllerOne | Game | |
ControllerThree | Game | |
ControllerTwo | Game | |
Controls | Game | static |
DataStorage | Game | static |
DebugKeyEnabled | Game | |
DebugLayer | Game | |
DebugScreenVisible | Game | |
Dispose() | Game | |
DoNextUpdate(Action action) | Game | static |
DoNextUpdate< T1 >(Action< T1 > action, T1 p1) | Game | static |
DoNextUpdate< T1, T2 >(Action< T1, T2 > action, T1 p1, T2 p2) | Game | static |
Draw(GameTime gameTime) | Game | protected |
DrawPerimeter | Game | |
DynamicLayers | Game | |
Exit() | Game | |
Exiting | Game | static |
FactoryCreate< T >(string tag) | Game | |
FPSDisplay | Game | |
FPSWindow | Game | |
Game() | Game | |
Game(int device) | Game | |
GetFirstObject(Predicate< GameObject > condition) | Game | |
GetFirstWidget(Predicate< Widget > condition) | Game | |
GetObjectAt(Vector position) | Game | |
GetObjectAt(Vector position, double radius) | Game | |
GetObjectAt(Vector position, object tag) | Game | |
GetObjectAt(Vector position, object tag, double radius) | Game | |
GetObjects(Predicate< GameObject > condition) | Game | |
GetObjectsAt(Vector position) | Game | |
GetObjectsAt(Vector position, double radius) | Game | |
GetObjectsAt(Vector position, object tag) | Game | |
GetObjectsAt(Vector position, object tag, double radius) | Game | |
GetObjectsBetween(Vector pos1, Vector pos2) | Game | |
GetObjectsWithTag(params string[] tags) | Game | |
GetWidgetAt(Vector position) | Game | |
GraphicsDevice | Game | static |
Gravity | PhysicsGame | |
Initialize() | Game | protected |
Instance | Game | static |
InstanceInitialized | Game | static |
IsFullScreen | Game | |
IsModal | Game | |
IsPaused | Game | |
Keyboard | Game | |
LayerCount | Game | |
LayerDisplay | Game | |
Layers | Game | |
LayerWindow | Game | |
Level | Game | |
LoadAnimation(string name) | Game | static |
LoadContent() | Game | protected |
LoadFont(string name) | Game | static |
LoadGame(string tagName) | Game | |
LoadImage(string name) | Game | static |
LoadImageFromResources(string name) | Game | static |
LoadImages(params string[] names) | Game | static |
LoadImages(string baseName, int startIndex, int endIndex, bool zeroPad=false) | Game | static |
LoadSoundEffect(string name) | Game | static |
LoadSoundEffectFromResources(string name) | Game | static |
LoadSoundEffects(params string[] names) | Game | static |
MaxLayer | Game | |
MediaPlayer | Game | |
MessageDisplay | Game | |
MinLayer | Game | |
Mouse | Game | |
Name | Game | static |
OnExiting(object sender, EventArgs args) | Game | protected |
OnObjectAdded(IGameObject obj) | PhysicsGameBase | protectedvirtual |
OnObjectRemoved(IGameObject obj) | PhysicsGameBase | protectedvirtual |
Paint(Canvas canvas) | Game | protectedvirtual |
Pause() | Game | |
PausedUpdate(Time time) | Game | protectedvirtual |
PerimeterColor | Game | |
Phone | Game | |
PhoneBackButton | Game | |
phsEngine | PhysicsGameBase | protected |
PhysicsEnabled | PhysicsGameBase | |
PhysicsGame() | PhysicsGame | |
PhysicsGame(int device) | PhysicsGame | |
PhysicsGameBase(int device) | PhysicsGameBase | |
PlaySound(string name) | Game | static |
protectedCollisionHandlers | PhysicsGameBase | protected |
RealTime | Game | static |
Jypeli::Game.Remove(IGameObject o) | Game | |
Jypeli::Game.Remove(Layer l) | Game | |
RemoveAllLayers() | Game | |
RemoveCollisionHandlers(PhysicsObject obj=null, PhysicsObject target=null, object tag=null, Delegate handler=null) | PhysicsGameBase | |
RemoveFactory< T >(string tag, Factory.FactoryMethod method) | Game | |
ResetLayers() | Game | |
SaveGame(string tagName) | Game | |
Screen | Game | static |
SetWindowSize(int width, int height, bool fullscreen) | Game | |
SetWindowSize(int width, int height) | Game | |
ShowControlHelp() | Game | |
ShowMessageWindow(string message) | Game | |
SmoothTextures | Game | static |
StaticLayers | Game | |
StopAll() | PhysicsGameBase | |
Time | Game | static |
Title | Game | |
TouchPanel | Game | |
Update(Time time) | PhysicsGameBase | protectedvirtual |
Jypeli::Game.Update(GameTime gameTime) | Game | protected |
UpdateHandlers(Time time) | Game | protected |
Wind | Game | static |
Window | Game | static |