Jypeli
5
The simple game programming library
SaveAttribute.cs
Siirry tämän tiedoston dokumentaatioon.
1
using
System
;
2
using
System
.Collections.Generic;
3
using
System
.Linq;
4
using
System
.Text;
5
using
System
.Runtime.InteropServices;
6
7
namespace
Jypeli
8
{
9
[AttributeUsage( AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, Inherited =
true
)]
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[ComVisible(
true
)]
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public
class
SaveAttribute
: Attribute
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{
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public
SaveAttribute
()
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{
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}
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}
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[AttributeUsage( AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, Inherited =
true
)]
19
[ComVisible(
true
)]
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public
class
SaveAllFieldsAttribute
:
SaveAttribute
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{
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public
SaveAllFieldsAttribute
()
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{
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}
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}
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}
Jypeli.SaveAttribute
Definition:
SaveAttribute.cs:11
System
Jypeli.SaveAllFieldsAttribute.SaveAllFieldsAttribute
SaveAllFieldsAttribute()
Definition:
SaveAttribute.cs:22
Jypeli
Jypeli.SaveAllFieldsAttribute
Definition:
SaveAttribute.cs:20
Jypeli.SaveAttribute.SaveAttribute
SaveAttribute()
Definition:
SaveAttribute.cs:13
Jypeli
Storage
SaveAttribute.cs
Generoinut projektille Jypeli Fri Sep 15 2017 21:57:29
1.8.13