Jypeli  5
The simple game programming library
Light.cs
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1 #region MIT License
2 /*
3  * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
4  * Information Technology.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  */
24 #endregion
25 
26 using System;
27 
28 namespace Jypeli.Effects
29 {
30 #if !WINDOWS_PHONE
31  public class Light
35  {
39  public Vector Position { get; set; }
40 
45  public double Distance { get; set; }
46 
50  public double Intensity { get; set; }
51 
55  public double X
56  {
57  get
58  {
59  return Position.X;
60  }
61  set
62  {
63  Position = new Vector( value, Position.Y );
64  }
65  }
66 
70  public double Y
71  {
72  get
73  {
74  return Position.Y;
75  }
76  set
77  {
78  Position = new Vector( Position.X, value );
79  }
80  }
81 
82  public Light()
83  {
84  Distance = 10.0;
85  Intensity = 0.5;
86  }
87  }
88 #endif
89 }
2D-vektori.
Definition: Vector.cs:56