Jypeli  5
The simple game programming library
AnalogState.cs
Siirry tämän tiedoston dokumentaatioon.
1 #region MIT License
2 /*
3  * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
4  * Information Technology.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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22  * THE SOFTWARE.
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24 #endregion
25 
26 /*
27  * Authors: Tero Jäntti, Tomi Karppinen, Janne Nikkanen.
28  */
29 
30 namespace Jypeli
31 {
35  public struct AnalogState
36  {
41  public double State;
42 
46  public double AnalogChange;
47 
54 
59 
63  internal AnalogState( ButtonState s, Vector movement )
64  {
65  AnalogChange = movement.Magnitude;
66  MouseMovement = movement;
67  State = ( s == ButtonState.Down ) ? 1 : 0;
68  StateVector = Vector.Zero;
69  }
70 
74  internal AnalogState( double state, double analogChange, Vector stateVector )
75  {
76  AnalogChange = analogChange;
77  State = state;
78  StateVector = stateVector;
79  MouseMovement = Vector.Zero;
80  }
81  }
82 }
Vector StateVector
Analogisen Ohjainsauvan paikka tai puhelimen asento. Arvo on (0, 0) kun sauva on keskellä tai puhelin...
Definition: AnalogState.cs:53
Vector MouseMovement
Hiiren liikevektori.
Definition: AnalogState.cs:58
double Magnitude
Vektorin pituus.
Definition: Vector.cs:281
ButtonState
Napin (minkä tahansa) asento.
Definition: ButtonState.cs:37
static readonly Vector Zero
Nollavektori.
Definition: Vector.cs:61
double AnalogChange
Muutos peliohjaimen analoginäppäimen paikassa.
Definition: AnalogState.cs:46
Parametrit analogisen ohjauksen (hiiren tai ohjaustikun) tapahtumalle.
Definition: AnalogState.cs:35
double State
Peliohjaimen analoginäppäimen paikkakoordinaatti. Arvo on välillä 0.0 - 1.0.
Definition: AnalogState.cs:41
2D-vektori.
Definition: Vector.cs:56