Jypeli 4
The simple game programming library
TopDownPhysicsGame Jäsenlista
Tämä on lista kaikista jäsenistä luokassa TopDownPhysicsGame, sisältäen kaikki perityt jäsenet.
AccelerometerGame
AcceptsFocusGame
Jypeli::Game::Add(IGameObject o)Game [inline]
Jypeli::Game::Add(Light light)Game [inline]
Jypeli::Game::Add(IGameObject o, int layer)Game [inline, virtual]
Jypeli::Game::Add(Widget w)Game [inline]
AddCollisionHandler(PhysicsObject o, CollisionHandler handler)TopDownPhysicsGame [inline]
AddFactory< T >(string tag, Factory.FactoryMethod method) (määritelty Game)Game [inline]
AddSurface(PhysicsObject surface)TopDownPhysicsGame [inline]
AssertInitialized(Action actionMethod)Game [inline, static]
Begin()Game [inline, virtual]
CameraGame
ClearAll()TopDownPhysicsGame [inline, virtual]
ClearControls()Game [inline]
ClearGameObjects()Game [inline]
ClearLights() (määritelty Game)Game [inline]
ClearWidgets() (määritelty Game)Game [inline]
Continue()Game [inline, virtual]
ControlContextGame
ControllerFourGame
ControllerOneGame
ControllerThreeGame
ControllerTwoGame
ControlsGame [static]
DataStorageGame [static]
Dispose() (määritelty Game)Game [inline]
Draw(GameTime gameTime) (määritelty Game)Game [inline, protected]
DrawPerimeterGame
Exit()Game [inline]
ExitingGame [static]
FactoryCreate< T >(string tag) (määritelty Game)Game [inline]
Game()Game [inline]
Game(int device)Game [inline]
GetLayer(int layer) (määritelty Game)Game [inline]
GetObjectAt(Vector position)Game [inline]
GetObjectAt(Vector position, double radius)Game [inline]
GetObjectAt(Vector position, object tag)Game [inline]
GetObjectAt(Vector position, object tag, double radius)Game [inline]
GraphicsDevice (määritelty Game)Game [static]
GravityTopDownPhysicsGame
Initialize()Game [inline, protected]
Instance (määritelty Game)Game [static]
InstanceInitializedGame [static]
InvalidateTexture(Image texture)Game [inline]
IsFullScreenGame
KeyboardGame
KineticFrictionTopDownPhysicsGame
LayerCountGame
LevelGame
LoadContent()Game [inline, protected]
LoadFont(string name)Game [inline, static]
LoadGame(string tagName)Game [inline]
LoadImage(string name)Game [inline, static]
LoadImageFromResources(string name) (määritelty Game)Game [inline, static]
LoadImages(params string[] names)Game [inline, static]
LoadSoundEffect(string name)Game [inline, static]
LoadSoundEffects(params string[] names)Game [inline, static]
MaxLayerGame
MediaPlayerGame
MessageDisplayGame
MinLayerGame
MouseGame
NameGame [static]
OnExiting(object sender, EventArgs args) (määritelty Game)Game [inline, protected]
OnObjectAdded(IGameObject obj, int layer) (määritelty TopDownPhysicsGame)TopDownPhysicsGame [inline, protected, virtual]
OnObjectRemoved(IGameObject obj) (määritelty TopDownPhysicsGame)TopDownPhysicsGame [inline, protected, virtual]
Paint(Canvas canvas) (määritelty Game)Game [inline, protected, virtual]
PerimeterColorGame
PhoneGame
PhoneBackButton (määritelty Game)Game
PhysicsEnabledTopDownPhysicsGame
Jypeli::Game::Remove(IGameObject o)Game [inline]
Jypeli::Game::Remove(Widget w)Game [inline]
RemoveFactory< T >(string tag, Factory.FactoryMethod method) (määritelty Game)Game [inline]
SaveGame(string tagName)Game [inline]
ScreenGame [static]
SetWindowSize(int width, int height)Game [inline]
SetWindowSize(int width, int height, bool fullscreen)Game [inline]
ShowControlHelp()Game [inline]
TimeGame [static]
TitleGame
TopDownPhysicsGame()TopDownPhysicsGame [inline]
TopDownPhysicsGame(int device)TopDownPhysicsGame [inline]
TouchPanelGame
Update(Time time)TopDownPhysicsGame [inline, protected, virtual]
Update(GameTime gameTime) (määritelty Game)Game [inline, protected]
WindGame [static]
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