Jypeli 4
The simple game programming library
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Execute() | TileMap | [inline] |
Execute(double tileWidth, double tileHeight) | TileMap | [inline] |
FromFile(string path) | TileMap | [inline, static] |
FromLevelAsset(string assetName) | TileMap | [inline, static] |
FromStringArray(string[] lines) | TileMap | [inline, static] |
Insert() | TileMap | [inline] |
Insert(double tileWidth, double tileHeight) | TileMap | [inline] |
SetTileMethod(char tileSymbol, TileMethod f) | TileMap | [inline] |
this[char c] | TileMap | |
TileMap(char[,] tiles) | TileMap | [inline] |