Jypeli 4
The simple game programming library
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Accelerometer | Game | |
AcceptsFocus | Game | |
Add(Physics2DDotNet.Joints.Joint j) | PhysicsGame | [inline] |
Add(AxleJoint j) | PhysicsGame | [inline] |
Add(IGameObject o, int layer) | PhysicsGame | [inline, virtual] |
Jypeli::Game::Add(IGameObject o) | Game | [inline] |
Jypeli::Game::Add(Light light) | Game | [inline] |
Jypeli::Game::Add(Widget w) | Game | [inline] |
AddCollisionHandler(PhysicsObject o, CollisionHandler handler) | PhysicsGame | [inline] |
AddCollisionHandler(IPhysicsObject o, NewCollisionHandler handler) | PhysicsGame | [inline] |
AddCollisionHandler(IPhysicsObject o, IPhysicsObject target, NewCollisionHandler handler) | PhysicsGame | [inline] |
AddCollisionHandler(IPhysicsObject o, string tag, NewCollisionHandler handler) | PhysicsGame | [inline] |
AddFactory< T >(string tag, Factory.FactoryMethod method) (määritelty Game) | Game | [inline] |
AssertInitialized(Action actionMethod) | Game | [inline, static] |
Begin() | Game | [inline, virtual] |
Camera | Game | |
ClearAll() | PhysicsGame | [inline, virtual] |
ClearControls() | Game | [inline] |
ClearGameObjects() | Game | [inline] |
ClearLights() (määritelty Game) | Game | [inline] |
ClearWidgets() (määritelty Game) | Game | [inline] |
Continue() | Game | [inline, virtual] |
ControlContext | Game | |
ControllerFour | Game | |
ControllerOne | Game | |
ControllerThree | Game | |
ControllerTwo | Game | |
Controls | Game | [static] |
CreateHingeJoint(PhysicsObject o1, PhysicsObject o2, Vector anchor) | PhysicsGame | [inline, static] |
DataStorage | Game | [static] |
Dispose() (määritelty Game) | Game | [inline] |
Draw(GameTime gameTime) (määritelty Game) | Game | [inline, protected] |
DrawPerimeter | Game | |
Exit() | Game | [inline] |
Exiting | Game | [static] |
FactoryCreate< T >(string tag) (määritelty Game) | Game | [inline] |
Game() | Game | [inline] |
Game(int device) | Game | [inline] |
GetLayer(int layer) (määritelty Game) | Game | [inline] |
GetObjectAt(Vector position) | Game | [inline] |
GetObjectAt(Vector position, double radius) | Game | [inline] |
GetObjectAt(Vector position, object tag) | Game | [inline] |
GetObjectAt(Vector position, object tag, double radius) | Game | [inline] |
GraphicsDevice (määritelty Game) | Game | [static] |
Gravity | PhysicsGame | |
Initialize() | Game | [inline, protected] |
Instance (määritelty Game) | Game | [static] |
InstanceInitialized | Game | [static] |
InvalidateTexture(Image texture) | Game | [inline] |
IsFullScreen | Game | |
Keyboard | Game | |
LayerCount | Game | |
Level | Game | |
LoadContent() | Game | [inline, protected] |
LoadFont(string name) | Game | [inline, static] |
LoadGame(string tagName) | Game | [inline] |
LoadImage(string name) | Game | [inline, static] |
LoadImageFromResources(string name) (määritelty Game) | Game | [inline, static] |
LoadImages(params string[] names) | Game | [inline, static] |
LoadSoundEffect(string name) | Game | [inline, static] |
LoadSoundEffects(params string[] names) | Game | [inline, static] |
MaxLayer | Game | |
MediaPlayer | Game | |
MessageDisplay | Game | |
MinLayer | Game | |
Mouse | Game | |
Name | Game | [static] |
OnExiting(object sender, EventArgs args) (määritelty Game) | Game | [inline, protected] |
OnObjectAdded(IGameObject obj, int layer) (määritelty PhysicsGame) | PhysicsGame | [inline, protected, virtual] |
OnObjectRemoved(IGameObject obj) (määritelty PhysicsGame) | PhysicsGame | [inline, protected, virtual] |
Paint(Canvas canvas) (määritelty Game) | Game | [inline, protected, virtual] |
PerimeterColor | Game | |
Phone | Game | |
PhoneBackButton (määritelty Game) | Game | |
PhysicsEnabled | PhysicsGame | |
PhysicsGame() | PhysicsGame | [inline] |
PhysicsGame(int device) | PhysicsGame | [inline] |
Jypeli::Game::Remove(IGameObject o) | Game | [inline] |
Jypeli::Game::Remove(Widget w) | Game | [inline] |
RemoveCollisionHandler(PhysicsObject o, NewCollisionHandler handler) | PhysicsGame | [inline] |
RemoveFactory< T >(string tag, Factory.FactoryMethod method) (määritelty Game) | Game | [inline] |
SaveGame(string tagName) | Game | [inline] |
Screen | Game | [static] |
SetWindowSize(int width, int height) | Game | [inline] |
SetWindowSize(int width, int height, bool fullscreen) | Game | [inline] |
ShowControlHelp() | Game | [inline] |
Time | Game | [static] |
Title | Game | |
TouchPanel | Game | |
Update(Time time) | PhysicsGame | [inline, protected, virtual] |
Update(GameTime gameTime) (määritelty Game) | Game | [inline, protected] |
Wind | Game | [static] |