Jypeli 4
The simple game programming library
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Draws images efficiently. Draw() calls should be made only between Begin() and End() calls. Other drawing operations can be done between Begin() and End(). Lisää...
Julkiset jäsenfunktiot | |
void | Initialize () |
void | Begin (ref Matrix matrix, Texture2D texture) |
void | End () |
void | Draw (TextureCoordinates c, Vector2 position, Vector2 size, float angle) |
Julkiset attribuutit | |
bool | LightingEnabled = true |
Draws images efficiently. Draw() calls should be made only between Begin() and End() calls. Other drawing operations can be done between Begin() and End().
The positions of images are added to a buffer. Only when the buffer is full, a draw call is made to the graphics device.