Jypeli 4
The simple game programming library
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ArcCos(double d) | Angle | [inline, static] |
ArcSin(double d) | Angle | [inline, static] |
ArcTan(double d) | Angle | [inline, static] |
Complement(Angle a) | Angle | [inline, static] |
Cos | Angle | |
Degrees | Angle | |
DegreeToRadian(double degree) | Angle | [inline, static] |
Equals(object obj) | Angle | [inline] |
Explement(Angle a) | Angle | [inline, static] |
FromDegrees(double degree) | Angle | [inline, static] |
FromRadians(double radian) | Angle | [inline, static] |
FullAngle | Angle | [static] |
GetHashCode() | Angle | [inline] |
GetPositiveDegrees() | Angle | [inline] |
GetPositiveRadians() | Angle | [inline] |
MainDirection | Angle | |
operator!=(Angle a, Angle b) | Angle | [inline, static] |
operator*(double a, Angle b) | Angle | [inline, static] |
operator*(Angle a, double b) | Angle | [inline, static] |
operator+(Angle a, Angle b) | Angle | [inline, static] |
operator-(Angle a, Angle b) | Angle | [inline, static] |
operator-(Angle a) | Angle | [inline, static] |
operator/(Angle a, double b) | Angle | [inline, static] |
operator<(Angle a, Angle b) | Angle | [inline, static] |
operator<=(Angle a, Angle b) | Angle | [inline, static] |
operator==(Angle a, Angle b) | Angle | [inline, static] |
operator>(Angle a, Angle b) | Angle | [inline, static] |
operator>=(Angle a, Angle b) | Angle | [inline, static] |
Parse(string angleStr, IFormatProvider formatProvider) (määritelty Angle) | Angle | [inline, static] |
Parse(string angleStr) (määritelty Angle) | Angle | [inline, static] |
Radians | Angle | |
RadianToDegree(double radian) | Angle | [inline, static] |
RightAngle | Angle | [static] |
Sin | Angle | |
StraightAngle | Angle | [static] |
Supplement(Angle a) | Angle | [inline, static] |
Tan | Angle | |
ToString() (määritelty Angle) | Angle | [inline] |
ToString(IFormatProvider formatProvider) (määritelty Angle) | Angle | [inline] |
Zero | Angle | [static] |