Jypeli 4
The simple game programming library
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Add(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
Add(ref Vector2D left, ref Vector2D right, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Angle | Vector2D | |
CatmullRom(Vector2D value1, Vector2D value2, Vector2D value3, Vector2D value4, Scalar amount) (määritelty Vector2D) | Vector2D | [inline, static] |
CatmullRom(ref Vector2D value1, ref Vector2D value2, ref Vector2D value3, ref Vector2D value4, Scalar amount, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Clamp(Vector2D value, Vector2D min, Vector2D max) | Vector2D | [inline, static] |
Clamp(ref Vector2D value, ref Vector2D min, ref Vector2D max, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Copy(ref Vector2D vector, Scalar[] destArray) (määritelty Vector2D) | Vector2D | [inline, static] |
Copy(ref Vector2D vector, Scalar[] destArray, int index) (määritelty Vector2D) | Vector2D | [inline, static] |
Copy(Scalar[] sourceArray, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Copy(Scalar[] sourceArray, int index, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Copy(ref Vector4D source, out Vector2D dest) (määritelty Vector2D) | Vector2D | [inline, static] |
Copy(ref Vector3D source, out Vector2D dest) (määritelty Vector2D) | Vector2D | [inline, static] |
CopyFrom(Scalar[] array, int index) | Vector2D | [inline] |
CopyTo(Scalar[] array, int index) | Vector2D | [inline] |
Count | Vector2D | |
Count | Vector2D | |
Distance(Vector2D left, Vector2D right) (määritelty Vector2D) | Vector2D | [inline, static] |
Distance(ref Vector2D left, ref Vector2D right, out Scalar result) (määritelty Vector2D) | Vector2D | [inline, static] |
DistanceSq(Vector2D left, Vector2D right) (määritelty Vector2D) | Vector2D | [inline, static] |
DistanceSq(ref Vector2D left, ref Vector2D right, out Scalar result) (määritelty Vector2D) | Vector2D | [inline, static] |
Dot(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
Dot(ref Vector2D left, ref Vector2D right, out Scalar result) (määritelty Vector2D) | Vector2D | [inline, static] |
Equals(object obj) | Vector2D | [inline] |
Equals(Vector2D other) (määritelty Vector2D) | Vector2D | [inline] |
Equals(Vector2D left, Vector2D right) (määritelty Vector2D) | Vector2D | [inline, static] |
Equals(ref Vector2D left, ref Vector2D right) (määritelty Vector2D) | Vector2D | [inline, static] |
FromLengthAndAngle(Scalar length, Scalar radianAngle) | Vector2D | [inline, static] |
FromLengthAndAngle(ref Scalar length, ref Scalar radianAngle, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
GetAngle(Vector2D source) | Vector2D | [inline, static] |
GetAngle(ref Vector2D source, out Scalar result) (määritelty Vector2D) | Vector2D | [inline, static] |
GetHashCode() | Vector2D | [inline] |
GetLeftHandNormal(Vector2D source) | Vector2D | [inline, static] |
GetLeftHandNormal(ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
GetMagnitude(Vector2D source) | Vector2D | [inline, static] |
GetMagnitude(ref Vector2D source, out Scalar result) (määritelty Vector2D) | Vector2D | [inline, static] |
GetMagnitudeSq(Vector2D source) | Vector2D | [inline, static] |
GetMagnitudeSq(ref Vector2D source, out Scalar result) (määritelty Vector2D) | Vector2D | [inline, static] |
GetRightHandNormal(Vector2D source) | Vector2D | [inline, static] |
GetRightHandNormal(ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Hermite(Vector2D value1, Vector2D tangent1, Vector2D value2, Vector2D tangent2, Scalar amount) (määritelty Vector2D) | Vector2D | [inline, static] |
Hermite(ref Vector2D value1, ref Vector2D tangent1, ref Vector2D value2, ref Vector2D tangent2, Scalar amount, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
LeftHandNormal | Vector2D | |
Lerp(Vector2D left, Vector2D right, Scalar amount) (määritelty Vector2D) | Vector2D | [inline, static] |
Lerp(ref Vector2D left, ref Vector2D right, ref Scalar amount, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Lerp(Vector2D left, Vector2D right, Vector2D amount) (määritelty Vector2D) | Vector2D | [inline, static] |
Lerp(ref Vector2D left, ref Vector2D right, ref Vector2D amount, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Magnitude | Vector2D | |
MagnitudeSq | Vector2D | |
Max(Vector2D value1, Vector2D value2) (määritelty Vector2D) | Vector2D | [inline, static] |
Max(ref Vector2D value1, ref Vector2D value2, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Min(Vector2D value1, Vector2D value2) (määritelty Vector2D) | Vector2D | [inline, static] |
Min(ref Vector2D value1, ref Vector2D value2, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Multiply(Vector2D source, Scalar scalar) | Vector2D | [inline, static] |
Multiply(ref Vector2D source, ref Scalar scalar, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Multiply(Scalar scalar, Vector2D source) (määritelty Vector2D) | Vector2D | [inline, static] |
Multiply(ref Scalar scalar, ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Negate(Vector2D source) | Vector2D | [inline, static] |
Negate(ref Vector2D source) (määritelty Vector2D) | Vector2D | [inline, static] |
Negate(ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Normalize(Vector2D source) | Vector2D | [inline, static] |
Normalize(ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Normalize(ref Vector2D source) (määritelty Vector2D) | Vector2D | [inline, static] |
Normalize(Vector2D source, out Scalar magnitude) | Vector2D | [inline, static] |
Normalize(ref Vector2D source, out Scalar magnitude, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Normalized | Vector2D | |
One | Vector2D | [static] |
operator Vector2D(Vector3D source) (määritelty Vector2D) | Vector2D | [inline, explicit, static] |
operator!=(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
operator*(Vector2D source, Scalar scalar) | Vector2D | [inline, static] |
operator*(Scalar scalar, Vector2D source) | Vector2D | [inline, static] |
operator*(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
operator*(Matrix2x3 matrix, Vector2D source) (määritelty Vector2D) | Vector2D | [inline, static] |
operator*(Matrix3x3 matrix, Vector2D source) (määritelty Vector2D) | Vector2D | [inline, static] |
operator*(Matrix2x2 matrix, Vector2D source) (määritelty Vector2D) | Vector2D | [inline, static] |
operator+(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
operator-(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
operator-(Vector2D source) | Vector2D | [inline, static] |
operator==(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
operator^(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
operator^(Scalar leftZ, Vector2D right) | Vector2D | [inline, static] |
operator^(Vector2D left, Scalar rightZ) | Vector2D | [inline, static] |
Parse(string s) (määritelty Vector2D) | Vector2D | [inline, static] |
Project(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
Project(ref Vector2D left, ref Vector2D right, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
RightHandNormal | Vector2D | |
Rotate(Scalar radianAngle, Vector2D source) | Vector2D | [inline, static] |
Rotate(ref Scalar radianAngle, ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
SetAngle(Vector2D source, Scalar radianAngle) | Vector2D | [inline, static] |
SetAngle(ref Vector2D source, ref Scalar radianAngle, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
SetMagnitude(Vector2D source, Scalar magnitude) | Vector2D | [inline, static] |
SetMagnitude(ref Vector2D source, ref Scalar magnitude, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Size | Vector2D | |
Subtract(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
Subtract(ref Vector2D left, ref Vector2D right, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
ToArray() | Vector2D | [inline] |
ToString(string format) | Vector2D | [inline] |
ToString() (määritelty Vector2D) | Vector2D | [inline] |
ToVector3D(Scalar Z) (määritelty Vector2D) | Vector2D | [inline] |
Transform(Matrix3x3 matrix, Vector2D source) | Vector2D | [inline, static] |
Transform(ref Matrix3x3 matrix, ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Transform(Matrix2x3 matrix, Vector2D source) | Vector2D | [inline, static] |
Transform(ref Matrix2x3 matrix, ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Transform(Matrix2x2 matrix, Vector2D source) | Vector2D | [inline, static] |
Transform(ref Matrix2x2 matrix, ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
TransformNormal(Matrix3x3 matrix, Vector2D source) (määritelty Vector2D) | Vector2D | [inline, static] |
TransformNormal(ref Matrix3x3 matrix, ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
TransformNormal(Matrix2x3 matrix, Vector2D source) (määritelty Vector2D) | Vector2D | [inline, static] |
TransformNormal(ref Matrix2x3 matrix, ref Vector2D source, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
TryParse(string s, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Vector2D(Scalar X, Scalar Y) | Vector2D | [inline] |
Vector2D(Scalar[] vals) (määritelty Vector2D) | Vector2D | [inline] |
Vector2D(Scalar[] vals, int index) (määritelty Vector2D) | Vector2D | [inline] |
X | Vector2D | |
XAxis | Vector2D | [static] |
XYAxis | Vector2D | [static] |
Y | Vector2D | |
YAxis | Vector2D | [static] |
ZCross(Vector2D left, Vector2D right) | Vector2D | [inline, static] |
ZCross(ref Vector2D left, ref Vector2D right, out Scalar result) (määritelty Vector2D) | Vector2D | [inline, static] |
ZCross(Scalar leftZ, Vector2D right) | Vector2D | [inline, static] |
ZCross(ref Scalar leftZ, ref Vector2D right, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
ZCross(Vector2D left, Scalar rightZ) | Vector2D | [inline, static] |
ZCross(ref Vector2D left, ref Scalar rightZ, out Vector2D result) (määritelty Vector2D) | Vector2D | [inline, static] |
Zero | Vector2D | [static] |