Jypeli 4
The simple game programming library
PlatformCharacter2 Jäsenlista
Tämä on lista kaikista jäsenistä luokassa PlatformCharacter2, sisältäen kaikki perityt jäsenet.
AbsoluteAngleGameObject
AbsolutePositionGameObject
AccelerationPlatformCharacter2
Add(GameObject childObject)GameObject [inline]
AddedToGameGameObject
AnglePhysicsObject
AngularAccelerationPhysicsObject
AngularDampingPhysicsObject
AngularVelocityPhysicsObject
AnimationGameObject
ApplyTorque(double torque)PhysicsObject [inline, virtual]
ArrivedAtGameObject
BodyPhysicsObject
BottomGameObject
BrainPhysicsObject
CanMoveOnAirPlatformCharacter2
CanRotatePhysicsObject
Clone()GameObject [inline]
CollisionIgnoreGroupPhysicsObject
CollisionIgnorerPhysicsObject
ColorGameObject
CreateStaticObject(double width, double height)PhysicsObject [inline, static]
CreateStaticObject(Image image)PhysicsObject [inline, static]
CreateStaticObject(double width, double height, Shape shape)PhysicsObject [inline, static]
CreateStaticObject(double width, double height, Shape shape, CollisionShapeQuality quality)PhysicsObject [inline, static]
CreateStaticObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing) (määritelty PhysicsObject)PhysicsObject [inline, static]
CreationTimeGameObject
Destroy()PhysicsObject [inline, virtual]
DestroyedGameObject
DirectionChangedPlatformCharacter2
FacingDirectionPlatformCharacter2
GameGameObject
GameObject(double width, double height)GameObject [inline]
GameObject(Image image)GameObject [inline]
GameObject(double width, double height, Shape shape)GameObject [inline]
HeightGameObject
Hit(Vector impulse)PhysicsObject [inline, virtual]
IgnoresCollisionResponsePhysicsObject
IgnoresExplosionsPhysicsObject
IgnoresGravityPhysicsObject
IgnoresPhysicsLogicsPhysicsObject
ImageGameObject
IsAddedToGameGameObject
IsDestroyedGameObject
IsInside(Vector point)GameObject [inline]
IsUpdatedGameObject [protected]
IsVisibleGameObject
Jump(double speed)PlatformCharacter2 [inline]
KineticFrictionPhysicsObject
LeftGameObject
LeftIdleAnimationPlatformCharacter2
LeftWalkingAnimationPlatformCharacter2
LifetimeGameObject
LinearDampingPhysicsObject
MakeStatic()PhysicsObject [inline, protected]
MassPhysicsObject
MaximumLifetimeGameObject
MaxVelocityPlatformCharacter2
MomentOfInertiaPhysicsObject
Move(Vector movement)PlatformCharacter2 [inline, virtual]
moveSpeed (määritelty GameObject)GameObject [protected]
moveTarget (määritelty GameObject)GameObject [protected]
moveTimer (määritelty GameObject)GameObject [protected]
MoveTo(Vector location, double speed)GameObject [inline, virtual]
MoveToTarget() (määritelty PhysicsObject)PhysicsObject [inline, protected, virtual]
OnArrivedAt(Vector location) (määritelty GameObject)GameObject [inline, protected]
ParentGameObject
PhysicsObject(double width, double height)PhysicsObject [inline]
PhysicsObject(double width, double height, Shape shape)PhysicsObject [inline]
PhysicsObject(Image image)PhysicsObject [inline]
PhysicsObject(double width, double height, Shape shape, CollisionShapeQuality quality)PhysicsObject [inline]
PhysicsObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing)PhysicsObject [inline]
PhysicsObject(RaySegment raySegment)PhysicsObject [inline]
PlatformPlatformCharacter2
PlatformCharacter2(double width, double height)PlatformCharacter2 [inline]
PlatformCharacter2(double width, double height, Shape shape)PlatformCharacter2 [inline]
PlatformNormalPlatformCharacter2
PlatformTolerancePlatformCharacter2
PositionPhysicsObject
Push(Vector force)PhysicsObject [inline, virtual]
Push(Vector force, TimeSpan time)PhysicsObject [inline, virtual]
Remove(GameObject childObject)GameObject [inline]
RestitutionPhysicsObject
RightGameObject
RightIdleAnimationPlatformCharacter2
RightWalkingAnimationPlatformCharacter2
ShapePhysicsObject
SizePhysicsObject
StaticFrictionPhysicsObject
Stop()PhysicsObject [inline, virtual]
StopHorizontal()PhysicsObject [inline]
StopVertical()PhysicsObject [inline]
StopWalking()PlatformCharacter2 [inline]
TagGameObject
TextureFillsShapeGameObject
TextureWrapSizeGameObject
TopGameObject
Turn(Direction direction)PlatformCharacter2 [inline]
Update(Time time)PlatformCharacter2 [inline, virtual]
VelocityPhysicsObject
Walk()PlatformCharacter2 [inline]
Walk(Direction direction)PlatformCharacter2 [inline]
WeaponPlatformCharacter2
WidthGameObject
XGameObject
YGameObject
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