, sisältäen kaikki perityt jäsenet.
AbsoluteAngle | GameObject | |
AbsolutePosition | GameObject | |
Acceleration | PhysicsObject | |
Add(GameObject childObject) | GameObject | [inline] |
AddedToGame | GameObject | |
Angle | PhysicsObject | |
AngularAcceleration | PhysicsObject | |
AngularDamping | PhysicsObject | |
AngularVelocity | PhysicsObject | |
Animation | GameObject | |
ApplyTorque(double torque) | PhysicsObject | [inline, virtual] |
ArrivedAt | GameObject | |
Body | PhysicsObject | |
Bottom | GameObject | |
Brain | PhysicsObject | |
CanMoveOnAir | PlatformCharacter | |
CanRotate | PhysicsObject | |
Clone() | GameObject | [inline] |
CollisionIgnoreGroup | PhysicsObject | |
CollisionIgnorer | PhysicsObject | |
Color | GameObject | |
CreateStaticObject(double width, double height) | PhysicsObject | [inline, static] |
CreateStaticObject(Image image) | PhysicsObject | [inline, static] |
CreateStaticObject(double width, double height, Shape shape) | PhysicsObject | [inline, static] |
CreateStaticObject(double width, double height, Shape shape, CollisionShapeQuality quality) | PhysicsObject | [inline, static] |
CreateStaticObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing) (määritelty PhysicsObject) | PhysicsObject | [inline, static] |
CreationTime | GameObject | |
Destroy() | PlatformCharacter | [inline, virtual] |
Destroyed | GameObject | |
DirectionChanged | PlatformCharacter | |
FacingDirection | PlatformCharacter | |
Game | GameObject | |
GameObject(double width, double height) | GameObject | [inline] |
GameObject(Image image) | GameObject | [inline] |
GameObject(double width, double height, Shape shape) | GameObject | [inline] |
Height | GameObject | |
Hit(Vector impulse) | PhysicsObject | [inline, virtual] |
IgnoresCollisionResponse | PhysicsObject | |
IgnoresExplosions | PhysicsObject | |
IgnoresGravity | PhysicsObject | |
IgnoresPhysicsLogics | PhysicsObject | |
Image | GameObject | |
IsAddedToGame | GameObject | |
IsDestroyed | GameObject | |
IsInside(Vector point) | GameObject | [inline] |
IsUpdated | GameObject | [protected] |
IsVisible | GameObject | |
Jump(double speed) | PlatformCharacter | [inline] |
KineticFriction | PhysicsObject | |
Left | GameObject | |
LeftIdleAnimation | PlatformCharacter | |
LeftWalkingAnimation | PlatformCharacter | |
Lifetime | GameObject | |
LinearDamping | PhysicsObject | |
MaintainMomentum | PlatformCharacter | |
MakeStatic() | PhysicsObject | [inline, protected] |
Mass | PhysicsObject | |
MaximumLifetime | GameObject | |
MomentOfInertia | PhysicsObject | |
Move(Vector movement) | PlatformCharacter | [inline, virtual] |
moveSpeed (määritelty GameObject) | GameObject | [protected] |
moveTarget (määritelty GameObject) | GameObject | [protected] |
moveTimer (määritelty GameObject) | GameObject | [protected] |
MoveTo(Vector location, double speed) | GameObject | [inline, virtual] |
MoveToTarget() (määritelty PlatformCharacter) | PlatformCharacter | [inline, protected, virtual] |
OnArrivedAt(Vector location) (määritelty GameObject) | GameObject | [inline, protected] |
Parent | GameObject | |
PhysicsObject(double width, double height) | PhysicsObject | [inline] |
PhysicsObject(double width, double height, Shape shape) | PhysicsObject | [inline] |
PhysicsObject(Image image) | PhysicsObject | [inline] |
PhysicsObject(double width, double height, Shape shape, CollisionShapeQuality quality) | PhysicsObject | [inline] |
PhysicsObject(double width, double height, Shape shape, double maxDistanceBetweenVertices, double gridSpacing) | PhysicsObject | [inline] |
PhysicsObject(RaySegment raySegment) | PhysicsObject | [inline] |
PlatformCharacter(double width, double height) | PlatformCharacter | [inline] |
PlatformCharacter(double width, double height, Shape shape) | PlatformCharacter | [inline] |
Position | PhysicsObject | |
Push(Vector force) | PhysicsObject | [inline, virtual] |
Push(Vector force, TimeSpan time) | PhysicsObject | [inline, virtual] |
Remove(GameObject childObject) | GameObject | [inline] |
Restitution | PhysicsObject | |
Right | GameObject | |
RightIdleAnimation | PlatformCharacter | |
RightWalkingAnimation | PlatformCharacter | |
Shape | PhysicsObject | |
Size | PlatformCharacter | |
StaticFriction | PhysicsObject | |
Stop() | PhysicsObject | [inline, virtual] |
StopHorizontal() | PhysicsObject | [inline] |
StopVertical() | PhysicsObject | [inline] |
Tag | GameObject | |
TextureFillsShape | GameObject | |
TextureWrapSize | GameObject | |
Top | GameObject | |
Turn(Direction direction) | PlatformCharacter | [inline] |
Update(Time time) | PlatformCharacter | [inline, virtual] |
Velocity | PhysicsObject | |
Walk(double horizontalVelocity) | PlatformCharacter | [inline] |
Weapon | PlatformCharacter | |
Width | GameObject | |
X | GameObject | |
Y | GameObject | |