Jypeli 4
The simple game programming library
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AddBodyRange(List< Body > collection) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
Added | PhysicsLogic | |
BeforeAddCheck(PhysicsEngine engine) | PhysicsLogic | [inline, protected, virtual] |
Bodies (määritelty PhysicsLogic) | PhysicsLogic | [protected] |
Clear() (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
Engine | PhysicsLogic | |
FrictionLogic(TopDownPhysicsGame parent, Lifespan lifetime) (määritelty FrictionLogic) | FrictionLogic | [inline] |
GetLifeTime(Body body) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, static] |
IsAdded | PhysicsLogic | |
IsPending | PhysicsLogic | |
Lifetime | PhysicsLogic | |
LifetimeChanged | PhysicsLogic | |
LogicBodies (määritelty PhysicsLogic) | PhysicsLogic | |
OnAdded(EventArgs e) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
OnPending(EventArgs e) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
OnRemoved(RemovedEventArgs e) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
Order | PhysicsLogic | |
Pending | PhysicsLogic | |
PhysicsLogic(Lifespan lifetime) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected] |
Removed | PhysicsLogic | |
RemoveExpiredBodies() (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
RunLogic(TimeStep step) | FrictionLogic | [inline, protected, virtual] |
Tag | PhysicsLogic | |
UpdateTime(TimeStep step) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |