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Jypeli 4
The simple game programming library
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| AddBodyRange(List< Body > collection) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
| Added | PhysicsLogic | |
| BeforeAddCheck(PhysicsEngine engine) | PhysicsLogic | [inline, protected, virtual] |
| Bodies (määritelty PhysicsLogic) | PhysicsLogic | [protected] |
| Clear() (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
| Engine | PhysicsLogic | |
| FrictionLogic(TopDownPhysicsGame parent, Lifespan lifetime) (määritelty FrictionLogic) | FrictionLogic | [inline] |
| GetLifeTime(Body body) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, static] |
| IsAdded | PhysicsLogic | |
| IsPending | PhysicsLogic | |
| Lifetime | PhysicsLogic | |
| LifetimeChanged | PhysicsLogic | |
| LogicBodies (määritelty PhysicsLogic) | PhysicsLogic | |
| OnAdded(EventArgs e) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
| OnPending(EventArgs e) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
| OnRemoved(RemovedEventArgs e) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
| Order | PhysicsLogic | |
| Pending | PhysicsLogic | |
| PhysicsLogic(Lifespan lifetime) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected] |
| Removed | PhysicsLogic | |
| RemoveExpiredBodies() (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
| RunLogic(TimeStep step) | FrictionLogic | [inline, protected, virtual] |
| Tag | PhysicsLogic | |
| UpdateTime(TimeStep step) (määritelty PhysicsLogic) | PhysicsLogic | [inline, protected, virtual] |
1.7.4