Jypeli 4
The simple game programming library
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Add(Scalar value) | Clamped | [inline] |
Add(ref Scalar value, out Scalar result) | Clamped | [inline] |
Clamped() | Clamped | [inline] |
Clamped(Scalar value) | Clamped | [inline] |
Clamped(Scalar value, Scalar min, Scalar max) | Clamped | [inline] |
Clamped(Clamped copy) (määritelty Clamped) | Clamped | [inline] |
Clone() (määritelty Clamped) | Clamped | [inline] |
CompareTo(Clamped other) (määritelty Clamped) | Clamped | [inline] |
Equals(object obj) (määritelty Clamped) | Clamped | [inline] |
Equals(Clamped other) (määritelty Clamped) | Clamped | [inline] |
GetHashCode() (määritelty Clamped) | Clamped | [inline] |
IsMax | Clamped | |
IsMin | Clamped | |
Max | Clamped | |
Maximize() | Clamped | [inline] |
Min | Clamped | |
Minimize() | Clamped | [inline] |
Parse(string s) (määritelty Clamped) | Clamped | [inline, static] |
Percent | Clamped | |
SetValues(Scalar value, Scalar min, Scalar max) | Clamped | [inline] |
ToString() (määritelty Clamped) | Clamped | [inline] |
TryParse(string s, out Clamped result) (määritelty Clamped) | Clamped | [inline, static] |
Value | Clamped |