Jypeli 10
The simple game programming library
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Rajapinta fysiikkamoottorille. Lisää...
Julkiset jäsenfunktiot | |
void | AddBody (IPhysicsBody body) |
void | AddJoint (IAxleJoint joint) |
void | Clear () |
void | ConnectBodies (PhysicsObject physObj1, PhysicsObject physObj2) |
IPhysicsBody | CreateBody (IPhysicsObject owner, double width, double height, Shape shape) |
IAxleJoint | CreateJoint (IPhysicsObject obj1, IPhysicsObject obj2, JointTypes type) |
IAxleJoint | CreateJoint (IPhysicsObject obj1, IPhysicsObject obj2, Vector pivot) |
IAxleJoint | CreateJoint (IPhysicsObject obj1, Vector pivot) |
void | RemoveBody (IPhysicsBody body) |
void | RemoveJoint (IAxleJoint joint) |
void | Update (double dt) |
Ominaisuudet | |
Vector | Gravity [getset] |
Rajapinta fysiikkamoottorille.
Määrittely tiedoston IPhysicsEngine.cs rivillä 6.
void Jypeli.Physics.IPhysicsEngine.AddBody | ( | IPhysicsBody | body | ) |
Viitattu Jypeli.PhysicsGameBase.OnObjectAdded().
void Jypeli.Physics.IPhysicsEngine.AddJoint | ( | IAxleJoint | joint | ) |
Viitattu Jypeli.PhysicsGameBase.OnJointAdded().
void Jypeli.Physics.IPhysicsEngine.Clear | ( | ) |
Viitattu Jypeli.PhysicsGameBase.ClearPhysics().
void Jypeli.Physics.IPhysicsEngine.ConnectBodies | ( | PhysicsObject | physObj1, |
PhysicsObject | physObj2 | ||
) |
IPhysicsBody Jypeli.Physics.IPhysicsEngine.CreateBody | ( | IPhysicsObject | owner, |
double | width, | ||
double | height, | ||
Shape | shape | ||
) |
IAxleJoint Jypeli.Physics.IPhysicsEngine.CreateJoint | ( | IPhysicsObject | obj1, |
IPhysicsObject | obj2, | ||
JointTypes | type | ||
) |
IAxleJoint Jypeli.Physics.IPhysicsEngine.CreateJoint | ( | IPhysicsObject | obj1, |
IPhysicsObject | obj2, | ||
Vector | pivot | ||
) |
IAxleJoint Jypeli.Physics.IPhysicsEngine.CreateJoint | ( | IPhysicsObject | obj1, |
Vector | pivot | ||
) |
void Jypeli.Physics.IPhysicsEngine.RemoveBody | ( | IPhysicsBody | body | ) |
Viitattu Jypeli.PhysicsGameBase.OnObjectRemoved().
void Jypeli.Physics.IPhysicsEngine.RemoveJoint | ( | IAxleJoint | joint | ) |
Viitattu Jypeli.PhysicsGameBase.OnJointRemoved().
void Jypeli.Physics.IPhysicsEngine.Update | ( | double | dt | ) |
Viitattu Jypeli.PhysicsGameBase.Update().
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getset |
Määrittely tiedoston IPhysicsEngine.cs rivillä 9.