Add(Quaternion left, Quaternion right) | AdvanceMath.Quaternion | static |
Add(ref Quaternion left, ref Quaternion right, out Quaternion result) | AdvanceMath.Quaternion | static |
Dot(Quaternion quat) | AdvanceMath.Quaternion | |
Equals(object obj) | AdvanceMath.Quaternion | |
Exp() | AdvanceMath.Quaternion | |
FromAngleAxis(Scalar angle, Vector3D aXis) | AdvanceMath.Quaternion | static |
FromEulerAngles(Scalar pitch, Scalar Yaw, Scalar roll) | AdvanceMath.Quaternion | static |
FromEulerAnglesInDegrees(Scalar pitch, Scalar Yaw, Scalar roll) | AdvanceMath.Quaternion | static |
GetHashCode() | AdvanceMath.Quaternion | |
Identity | AdvanceMath.Quaternion | static |
Inverse() | AdvanceMath.Quaternion | |
Log() | AdvanceMath.Quaternion | |
Multiply(Quaternion left, Quaternion right) | AdvanceMath.Quaternion | static |
Multiply(ref Quaternion left, ref Quaternion right, out Quaternion result) | AdvanceMath.Quaternion | static |
Multiply(Quaternion left, Scalar scalar) | AdvanceMath.Quaternion | static |
Multiply(ref Quaternion left, ref Scalar scalar, out Quaternion result) | AdvanceMath.Quaternion | static |
Negate(Quaternion value) | AdvanceMath.Quaternion | static |
Negate(ref Quaternion value) | AdvanceMath.Quaternion | static |
Negate(ref Quaternion value, out Quaternion result) | AdvanceMath.Quaternion | static |
next | AdvanceMath.Quaternion | privatestatic |
Norm | AdvanceMath.Quaternion | |
Normalize() | AdvanceMath.Quaternion | |
operator!=(Quaternion left, Quaternion right) | AdvanceMath.Quaternion | static |
operator*(Quaternion left, Quaternion right) | AdvanceMath.Quaternion | static |
operator*(Scalar scalar, Quaternion right) | AdvanceMath.Quaternion | static |
operator*(Quaternion left, Scalar scalar) | AdvanceMath.Quaternion | static |
operator+(Quaternion left, Quaternion right) | AdvanceMath.Quaternion | static |
operator-(Quaternion left, Quaternion right) | AdvanceMath.Quaternion | static |
operator-(Quaternion value) | AdvanceMath.Quaternion | static |
operator==(Quaternion left, Quaternion right) | AdvanceMath.Quaternion | static |
Parse(string text) | AdvanceMath.Quaternion | static |
Pitch | AdvanceMath.Quaternion | |
PitchInDegrees | AdvanceMath.Quaternion | |
Quaternion(Scalar W, Scalar X, Scalar Y, Scalar Z) | AdvanceMath.Quaternion | |
Roll | AdvanceMath.Quaternion | |
RollInDegrees | AdvanceMath.Quaternion | |
Slerp(Scalar time, Quaternion quatA, Quaternion quatB) | AdvanceMath.Quaternion | static |
Slerp(Scalar time, Quaternion quatA, Quaternion quatB, bool useShortestPath) | AdvanceMath.Quaternion | static |
Squad(Scalar t, Quaternion p, Quaternion a, Quaternion b, Quaternion q) | AdvanceMath.Quaternion | static |
Squad(Scalar t, Quaternion p, Quaternion a, Quaternion b, Quaternion q, bool useShortestPath) | AdvanceMath.Quaternion | static |
Subtract(Quaternion left, Quaternion right) | AdvanceMath.Quaternion | static |
Subtract(ref Quaternion left, ref Quaternion right, out Quaternion result) | AdvanceMath.Quaternion | static |
ToAngleAxis(ref Scalar angle, ref Vector3D aXis) | AdvanceMath.Quaternion | |
ToAxis(out Vector3D XAxis, out Vector3D YAxis, out Vector3D ZAxis) | AdvanceMath.Quaternion | |
ToEulerAngles() | AdvanceMath.Quaternion | |
ToEulerAngles(out Scalar pitch, out Scalar Yaw, out Scalar roll) | AdvanceMath.Quaternion | |
ToEulerAnglesInDegrees() | AdvanceMath.Quaternion | |
ToEulerAnglesInDegrees(out Scalar pitch, out Scalar Yaw, out Scalar roll) | AdvanceMath.Quaternion | |
ToRotationMatrix() | AdvanceMath.Quaternion | |
ToString() | AdvanceMath.Quaternion | |
W | AdvanceMath.Quaternion | |
X | AdvanceMath.Quaternion | |
XAxis | AdvanceMath.Quaternion | |
Y | AdvanceMath.Quaternion | |
Yaw | AdvanceMath.Quaternion | |
YawInDegrees | AdvanceMath.Quaternion | |
YAxis | AdvanceMath.Quaternion | |
Z | AdvanceMath.Quaternion | |
ZAxis | AdvanceMath.Quaternion | |
Zero | AdvanceMath.Quaternion | static |