Direction | AdvanceMath.Geometry2D.Ray | |
Equals(object obj) | AdvanceMath.Geometry2D.Ray | |
Equals(Ray other) | AdvanceMath.Geometry2D.Ray | |
Equals(Ray ray1, Ray ray2) | AdvanceMath.Geometry2D.Ray | static |
Equals(ref Ray ray1, ref Ray ray2) | AdvanceMath.Geometry2D.Ray | static |
GetHashCode() | AdvanceMath.Geometry2D.Ray | |
Intersects(BoundingRectangle rect) | AdvanceMath.Geometry2D.Ray | |
Intersects(Line line) | AdvanceMath.Geometry2D.Ray | |
Intersects(LineSegment line) | AdvanceMath.Geometry2D.Ray | |
Intersects(BoundingCircle circle) | AdvanceMath.Geometry2D.Ray | |
Intersects(BoundingPolygon polygon) | AdvanceMath.Geometry2D.Ray | |
Intersects(ref BoundingRectangle rect, out Scalar result) | AdvanceMath.Geometry2D.Ray | |
Intersects(ref Line line, out Scalar result) | AdvanceMath.Geometry2D.Ray | |
Intersects(ref LineSegment line, out Scalar result) | AdvanceMath.Geometry2D.Ray | |
Intersects(ref BoundingCircle circle, out Scalar result) | AdvanceMath.Geometry2D.Ray | |
Intersects(ref BoundingPolygon polygon, out Scalar result) | AdvanceMath.Geometry2D.Ray | |
operator!=(Ray ray1, Ray ray2) | AdvanceMath.Geometry2D.Ray | static |
operator==(Ray ray1, Ray ray2) | AdvanceMath.Geometry2D.Ray | static |
Origin | AdvanceMath.Geometry2D.Ray | |
Ray(Vector2D origin, Vector2D direction) | AdvanceMath.Geometry2D.Ray | |
Size | AdvanceMath.Geometry2D.Ray | static |
ToString() | AdvanceMath.Geometry2D.Ray | |