Jypeli 10
The simple game programming library
Jypeli.Listener< State, Ctrl > Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.Listener< State, Ctrl >, sisältäen kaikki perityt jäsenet.

_controlNameJypeli.Listener< State, Ctrl >private
_helpTextJypeli.Listener< State, Ctrl >private
CheckAndInvoke(State oldState, State newState)Jypeli.Listener< State, Ctrl >
contextJypeli.Listener< State, Ctrl >private
ContextJypeli.Listener< State, Ctrl >package
contextedObjectJypeli.Listener< State, Ctrl >private
ControlJypeli.Listener< State, Ctrl >
ControlNameJypeli.Listener< State, Ctrl >
Destroy()Jypeli.Listener< State, Ctrl >
DestroyedJypeli.Listener< State, Ctrl >
dynamicContextJypeli.Listener< State, Ctrl >private
handlerJypeli.Listener< State, Ctrl >private
handlerParamsJypeli.Listener< State, Ctrl >private
HelpTextJypeli.Listener< State, Ctrl >
InContext(ListenContext context)Jypeli.Listener< State, Ctrl >
InContext(ControlContexted obj)Jypeli.Listener< State, Ctrl >
InContext(ListenContext context)Jypeli.Listener< State, Ctrl >
InContext(ControlContexted obj)Jypeli.Listener< State, Ctrl >
Invoke()Jypeli.Listener< State, Ctrl >
isDestroyedJypeli.Listener< State, Ctrl >private
IsDestroyedJypeli.Listener< State, Ctrl >
isTriggeredJypeli.Listener< State, Ctrl >private
Listener(ChangePredicate< State > triggerRule, ListenContext context, Ctrl ctrl, string controlName, string helpText, Delegate handler, params object[] args)Jypeli.Listener< State, Ctrl >
Listener(ChangePredicate< State > triggerRule, ControlContexted contexted, Ctrl ctrl, string controlName, string helpText, Delegate handler, params object[] args)Jypeli.Listener< State, Ctrl >
OnDestroyed()Jypeli.Listener< State, Ctrl >private