Jypeli 10
The simple game programming library
Jypeli.TouchPanel Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Jypeli.TouchPanel, sisältäen kaikki perityt jäsenet.

_pinchContextJypeli.TouchPanelprivate
_snipContextJypeli.TouchPanelprivate
ActiveChannelsJypeli.TouchPanel
AddGestureListener(Predicate< Gesture > rule, string helpText, Delegate handler, params object[] args)Jypeli.TouchPanelprivate
AddListener(SynchronousList< TouchListener > list, Predicate< Touch > rule, string helpText, Delegate handler, params object[] args)Jypeli.TouchPanelprivate
Jypeli::Controls::Controller.AddListener(ChangePredicate< ControllerState > rule, Control control, string controlName, string helpText, Delegate handler, params object[] args)Jypeli.Controls.Controller< ControllerState, Control >protected
AlwaysTriggerJypeli.TouchPanelprotectedstatic
capsJypeli.TouchPanelprivate
Clear()Jypeli.TouchPanel
ContextHandler(ListenContext ctx)Jypeli.TouchPanelprivate
CurrentStateJypeli.Controls.Controller< ControllerState, Control >
Disable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< ControllerState, Control >
Disable(Control c)Jypeli.Controls.Controller< ControllerState, Control >
DisableAll()Jypeli.Controls.Controller< ControllerState, Control >
disabledListenersJypeli.Controls.Controller< ControllerState, Control >private
DownListenersJypeli.TouchPanelprivate
Enable(Predicate< Listener< ControllerState, Control > > predicate)Jypeli.Controls.Controller< ControllerState, Control >
Enable(Control c)Jypeli.Controls.Controller< ControllerState, Control >
EnableAll()Jypeli.Controls.Controller< ControllerState, Control >
FollowPinchingJypeli.TouchPanel
FollowSnippingJypeli.TouchPanel
GestureListenersJypeli.TouchPanelprivate
gesturesJypeli.TouchPanelprivate
GetHelpTexts()Jypeli.TouchPanel
GetHoverState(Touch touch, GameObject obj)Jypeli.TouchPanelprivatestatic
GetList(ButtonState state)Jypeli.TouchPanelprivate
GetState()Jypeli.Controls.Controller< ControllerState, Control >packagepure virtual
IsBeingTouched(ScreenView screen, Vector touchOnScreen, GameObject obj)Jypeli.TouchPanelprivatestatic
IsConnectedJypeli.TouchPanel
Listen(ButtonState state, TouchHandler handler, string helpText)Jypeli.TouchPanel
Listen< T >(ButtonState state, TouchHandler handler, string helpText, T p)Jypeli.TouchPanel
Listen< T1, T2 >(ButtonState state, TouchHandler handler, string helpText, T1 p1, T2 p2)Jypeli.TouchPanel
Listen< T1, T2, T3 >(ButtonState state, TouchHandler handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.TouchPanel
listenersJypeli.Controls.Controller< ControllerState, Control >private
ListenGesture(GestureType type, TouchHandler handler, string helpText)Jypeli.TouchPanel
ListenGesture< T1 >(GestureType type, TouchHandler handler, string helpText, T1 p1)Jypeli.TouchPanel
ListenGesture< T1, T2 >(GestureType type, TouchHandler handler, string helpText, T1 p1, T2 p2)Jypeli.TouchPanel
ListenGesture< T1, T2, T3 >(GestureType type, TouchHandler handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.TouchPanel
ListenGestureOn(GameObject obj, HoverState hoverstate, GestureType type, TouchHandler handler, string helpText)Jypeli.TouchPanel
ListenGestureOn(GameObject obj, GestureType type, TouchHandler handler, string helpText)Jypeli.TouchPanel
ListenGestureOn< T1 >(GameObject obj, HoverState hoverstate, GestureType type, TouchHandler handler, string helpText, T1 p1)Jypeli.TouchPanel
ListenGestureOn< T1 >(GameObject obj, GestureType type, TouchHandler handler, string helpText, T1 p1)Jypeli.TouchPanel
ListenGestureOn< T1, T2 >(GameObject obj, HoverState hoverstate, GestureType type, TouchHandler handler, string helpText, T1 p1, T2 p2)Jypeli.TouchPanel
ListenGestureOn< T1, T2 >(GameObject obj, GestureType type, TouchHandler handler, string helpText, T1 p1, T2 p2)Jypeli.TouchPanel
ListenGestureOn< T1, T2, T3 >(GameObject obj, HoverState hoverstate, GestureType type, TouchHandler handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.TouchPanel
ListenGestureOn< T1, T2, T3 >(GameObject obj, GestureType type, TouchHandler handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.TouchPanel
ListenOn(GameObject obj, HoverState hoverstate, ButtonState buttonstate, TouchHandler handler, string helpText)Jypeli.TouchPanel
ListenOn(GameObject obj, ButtonState buttonstate, TouchHandler handler, string helpText)Jypeli.TouchPanel
ListenOn< T >(GameObject obj, HoverState hoverstate, ButtonState buttonstate, TouchHandler< T > handler, string helpText, T p)Jypeli.TouchPanel
ListenOn< T >(GameObject obj, ButtonState buttonstate, TouchHandler< T > handler, string helpText, T p)Jypeli.TouchPanel
ListenOn< T1, T2 >(GameObject obj, HoverState hoverstate, ButtonState buttonstate, TouchHandler< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.TouchPanel
ListenOn< T1, T2 >(GameObject obj, ButtonState buttonstate, TouchHandler< T1, T2 > handler, string helpText, T1 p1, T2 p2)Jypeli.TouchPanel
ListenOn< T1, T2, T3 >(GameObject obj, HoverState hoverstate, ButtonState buttonstate, TouchHandler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.TouchPanel
ListenOn< T1, T2, T3 >(GameObject obj, ButtonState buttonstate, TouchHandler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Jypeli.TouchPanel
MakeTriggerRule(GameObject obj, HoverState hover)Jypeli.TouchPanelprivate
MaxTouchesJypeli.TouchPanel
NeverTriggerJypeli.Controls.Controller< ControllerState, Control >protectedstatic
newTouchesJypeli.TouchPanelprivate
NumGesturesJypeli.TouchPanel
NumTouchesJypeli.TouchPanel
PressListenersJypeli.TouchPanelprivate
PrevStateJypeli.Controls.Controller< ControllerState, Control >
ReleaseListenersJypeli.TouchPanelprivate
screenJypeli.TouchPanelprivate
setContext(ref ListenContext context, bool enable, ContextHandler operation)Jypeli.TouchPanelprivate
touchesJypeli.TouchPanelprivate
TouchPanel(ScreenView screen)Jypeli.TouchPanelpackage
Update()Jypeli.TouchPanel
UpdateGestures()Jypeli.TouchPanel
UpdateTouches()Jypeli.TouchPanel