Jypeli 10
The simple game programming library
Jypeli.GameObjects.LinearOscillator Jäsenlista

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AmplitudeJypeli.GameObjects.LinearOscillator
Apply()Jypeli.GameObjects.LinearOscillatorprotectedvirtual
AxisJypeli.GameObjects.LinearOscillator
CenterJypeli.GameObjects.LinearOscillator
DampingJypeli.GameObjects.Oscillator
Destroy()Jypeli.GameObjects.Oscillator
DestroyedJypeli.GameObjects.Oscillator
FrequencyJypeli.GameObjects.Oscillator
GetDampingMultiplier()Jypeli.GameObjects.Oscillator
GetOffset()Jypeli.GameObjects.LinearOscillator
GetVelocity()Jypeli.GameObjects.LinearOscillator
IsDestroyedJypeli.GameObjects.Oscillator
IsDynamic(IGameObject obj)Jypeli.GameObjects.LinearOscillatorprivate
IsUpdatedJypeli.GameObjects.Oscillator
LinearOscillator(IGameObject obj, Vector axis, double a, double f, double phase, double damping)Jypeli.GameObjects.LinearOscillator
ObjectJypeli.GameObjects.Oscillator
Oscillator(IGameObject obj, double f, double phase, double damping)Jypeli.GameObjects.Oscillator
PhaseJypeli.GameObjects.Oscillator
Stop()Jypeli.GameObjects.LinearOscillatorvirtual
tJypeli.GameObjects.Oscillatorprotected
Update(Time time)Jypeli.GameObjects.Oscillator
WJypeli.GameObjects.Oscillator