 |
Jypeli
9
The simple game programming library
|
Siirry tämän tiedoston dokumentaatioon.
42 if (reader ==
null) {
throw new ArgumentNullException(
"reader"); }
43 return reader.BaseStream;
48 : base(input, encoding) { }
54 return base.ReadDouble();
56 return base.ReadSingle();
153 for (
int index = 0; index < returnvalue.Length; index++)
Matrix3x3 ReadMatrix3x3()
Scalar W
This is the W value.
Scalar Z
This is the Z value.
Scalar X
This is the X value.
A 2x2 matrix which can represent rotations for 2D vectors.
A 3x3 matrix which can represent rotations around axes.
Scalar Z
This is the Z value.
Scalar[] ReadScalarArray()
Matrix2x2 ReadMatrix2x2()
Scalar X
This is the X value.
Quaternion ReadQuaternion()
MathReader(Stream input, Encoding encoding)
Scalar Y
This is the Y value.
Scalar X
This is the X value. (Usually represents a horizontal position or direction.)
static Stream GetBaseStream(BinaryReader reader)
Matrix4x4 ReadMatrix4x4()
MathReader(BinaryReader reader)
A Vector with 4 dimensions.
Summary description for Quaternion.
A Vector with 3 dimensions.
This is the Vector Class.
Scalar Y
This is the Y value.
Scalar Y
This is the Y value. (Usually represents a vertical position or direction.)